Disney currently has 51 active AI-related job listings. The majority of these roles, 49%, are focused on agents, with data roles comprising 20% of the total. Engineering is the most frequent function for these positions. The company is actively hiring for roles that frequently mention technologies such as model serving, agent orchestration, and fine-tuning. Over the last 30 days, Disney has added 40 new AI roles, representing an 82% increase compared to the previous 30-day period.
Currently tracking 36 active AI roles, down 10% versus the prior 4 weeks. Primary focus: Agent · Engineering. Salary range $112k–$409k (avg $197k).
Disney currently has 45 active AI-related roles in our index. The most common open titles are: Sr Software Engineer (3), Disney Research Studio Intern (2), Lead Machine Learning Engineer (2), Principal Software Engineer (2), Director, Decision Science AI/ML Engineering & Ops. Most positions are in Engineering and Research.
Disney's active AI hiring is concentrated in: agents (49%), data (20%), application (18%). These categories follow a seven-stage AI lifecycle: data, pre-training, post-training, serving infrastructure, agents, evaluation, and application.
Disney is hiring AI talent in: United States (41 roles), Switzerland (2 roles), China (1 role), Argentina (1 role).
Job postings at Disney most frequently reference: model serving, agent orchestration, llm observability, rag, evals.
In the past 30 days, Disney has posted 38 new AI-related roles.
| Title | Stage | AI score |
|---|---|---|
| Senior Feature Animator - ILM Vancouver Senior Feature Animator at Industrial Light & Magic (ILM) Vancouver for an animated musical feature. Responsibilities include bringing characters to life, executing performances, owning shots, mentoring junior animators, and maintaining productivity. Requires 5+ years of feature animation experience, expert knowledge of animation principles and software like Maya, and proficiency in Linux is desired. | — | 0 |
| Feature Animator - Expression of Interest - ILM Vancouver Feature Animator role at Industrial Light & Magic Vancouver, focusing on character performance, acting, and musical timing for an upcoming animated feature film. Requires 3+ years of relevant experience, expertise in traditional animation principles, and proficiency in Maya and Linux. | — | 0 |
| 2D/3D Senior Effects Developer / Technical Director, Feature Animation - ILM Vancouver Senior Effects TD for feature animation, responsible for creating 2D/3D FX elements using Houdini, including dynamic simulations and procedural setups. Also involved in lighting, rendering, and compositing, with a focus on matching project aesthetics. Requires strong 2D foundation, production experience, and ability to mentor junior artists. |
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| 0 |
| Senior Effects Technical Director - Expression of Interest - ILM Vancouver Senior Effects TD at Disney's ILM Vancouver, responsible for creating FX animation, simulations, lighting, rendering, and compositing for feature films. Requires 5+ years of VFX experience, proficiency in software like Houdini or Maya, Python scripting, and an understanding of simulation physics. This is an expression of interest for a potential future role. | — | 0 |
| Senior Creature Technical Director (Rigging) - Expression of Interest - ILM Vancouver Senior Creature Technical Director (Rigging) responsible for creating high-quality character and creature rigs and simulations using Maya and Houdini. This role involves troubleshooting rigging and pipeline issues, mentoring junior artists, and scripting tools. Experience with simulations like cloth, hair, and muscle is required. | — | 0 |
| Senior Creature Technical Director (Simulations) - ILM Vancouver Senior Creature Technical Director responsible for setting up and running flesh-surface, hair, rigid, crowd, and cloth simulations in Houdini and proprietary tools, as well as rigging and enveloping hero to background creature, vehicles, and props in Maya. The role involves troubleshooting creature CFX and pipeline issues, mentoring junior artists, and scripting utilities. | — | 0 |
| Senior Effects Technical Director/Effects Dev, Feature Animation - ILM Vancouver Senior Effects Technical Director/Effects Dev for Feature Animation at ILM Vancouver. Responsibilities include designing and creating FX animation, simulations, and procedural setups using Houdini. The role also involves lighting, rendering, and moderate compositing, mentoring junior artists, and developing novel approaches for complex FX setups. Requires 5+ years of VFX experience, expert Houdini skills, Python scripting, and a strong understanding of visual storytelling and film-making fundamentals. | — | 0 |
| Generalist Artist - Digital Matte Painting for Feature Animation - ILM Vancouver Create digital matte paintings and set extensions for feature animation projects, blending 2D, 3D, and photographic elements to support storytelling and visual style. Requires proficiency in Photoshop, Nuke, and 3D software, with a strong understanding of composition, color, and light. | — | 0 |
| Crowd Technical Director - ILM Vancouver This role focuses on creating crowd simulations for CG scenes using Houdini and proprietary software, managing motions, developing workflows, and ensuring visual diversity within crowds for VFX and animated feature films. It requires strong Houdini skills, problem-solving abilities, understanding of cinematic principles, and experience with motion capture. | — | 0 |