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Disney currently has 51 active AI-related job listings. The majority of these roles, 49%, are focused on agents, with data roles comprising 20% of the total. Engineering is the most frequent function for these positions. The company is actively hiring for roles that frequently mention technologies such as model serving, agent orchestration, and fine-tuning. Over the last 30 days, Disney has added 40 new AI roles, representing an 82% increase compared to the previous 30-day period.

Auto-generated from active job postings · last refreshed 2026-05-24

Currently tracking 36 active AI roles, down 10% versus the prior 4 weeks. Primary focus: Agent · Engineering. Salary range $112k–$409k (avg $197k).

Hiring
36 / 47
Momentum (4w)
↓-49 -10%
423 opens last 4w · 472 prior 4w
Salary range · avg $197k
$112k–$409k
USD · disclosed roles only
Tracked since
Nov '25
last role 2w ago
Hiring velocityscroll left for older weeks
1 new role
Jul 21
3 new roles
Sep 8
1 new role
15
5 new roles
22
3 new roles
29
2 new roles
Oct 6
3 new roles
20
1 new role
Nov 3
2 new roles
10
1 new role
17
2 new roles
24
5 new roles
Dec 15
4 new roles
22
1 new role
29
8 new roles
Jan 5
1 new role
12
10 new roles
19
3 new roles
26
8 new roles
Feb 2
6 new roles
9
7 new roles
16
11 new roles
23
22 new roles
Mar 2
19 new roles
9
22 new roles
16
25 new roles
23
62 new roles
30
46 new roles
Apr 6
68 new roles
13
91 new roles
20
106 new roles
27
207 new roles
May 4
138 new roles
11
109 new roles
18
77 new roles
25
99 new roles
Jun 1

Frequently asked questions

  • What AI roles is Disney hiring for?

    Disney currently has 45 active AI-related roles in our index. The most common open titles are: Sr Software Engineer (3), Disney Research Studio Intern (2), Lead Machine Learning Engineer (2), Principal Software Engineer (2), Director, Decision Science AI/ML Engineering & Ops. Most positions are in Engineering and Research.

  • What stage of AI development does Disney focus on?

    Disney's active AI hiring is concentrated in: agents (49%), data (20%), application (18%). These categories follow a seven-stage AI lifecycle: data, pre-training, post-training, serving infrastructure, agents, evaluation, and application.

  • Where is Disney hiring AI talent?

    Disney is hiring AI talent in: United States (41 roles), Switzerland (2 roles), China (1 role), Argentina (1 role).

  • What technologies does Disney's AI team work with?

    Job postings at Disney most frequently reference: model serving, agent orchestration, llm observability, rag, evals.

  • How many AI roles has Disney posted recently?

    In the past 30 days, Disney has posted 38 new AI-related roles.

Jobs (9)

32 AI · 438 total active
FilteredFunctionEngineering×CountryCanada×Clear all
Show
Active onlyAI only (≥ 7)
Stage
AllData · 9Post-train · 3Serve · 2Agent · 22Eval Gate · 1Ship · 8
Function
AllEngineering · 247Product · 186Research · 4
Country
AllUnited States · 279Hong Kong · 29United Kingdom · 26France · 22India · 14Japan · 13Canada · 11Germany · 7China · 6Singapore · 6Australia · 5South Korea · 5Netherlands · 4Argentina · 3Sweden · 3Denmark · 2Finland · 2Indonesia · 2Norway · 2Switzerland · 2Thailand · 2Brazil · 1Bulgaria · 1Mexico · 1Philippines · 1Spain · 1
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TitleStageFunctionLocationFirst seenAI score
Senior Feature Animator - ILM Vancouver
Senior Feature Animator at Industrial Light & Magic (ILM) Vancouver for an animated musical feature. Responsibilities include bringing characters to life, executing performances, owning shots, mentoring junior animators, and maintaining productivity. Requires 5+ years of feature animation experience, expert knowledge of animation principles and software like Maya, and proficiency in Linux is desired.
—EngineeringVancouver, BC +14d ago0
Feature Animator - Expression of Interest - ILM Vancouver
Feature Animator role at Industrial Light & Magic Vancouver, focusing on character performance, acting, and musical timing for an upcoming animated feature film. Requires 3+ years of relevant experience, expertise in traditional animation principles, and proficiency in Maya and Linux.
—EngineeringVancouver, BC +15d ago0
2D/3D Senior Effects Developer / Technical Director, Feature Animation - ILM Vancouver
Senior Effects TD for feature animation, responsible for creating 2D/3D FX elements using Houdini, including dynamic simulations and procedural setups. Also involved in lighting, rendering, and compositing, with a focus on matching project aesthetics. Requires strong 2D foundation, production experience, and ability to mentor junior artists.
—
Engineering
Vancouver, BC +1
4w ago
0
Senior Effects Technical Director - Expression of Interest - ILM Vancouver
Senior Effects TD at Disney's ILM Vancouver, responsible for creating FX animation, simulations, lighting, rendering, and compositing for feature films. Requires 5+ years of VFX experience, proficiency in software like Houdini or Maya, Python scripting, and an understanding of simulation physics. This is an expression of interest for a potential future role.
—EngineeringVancouver, BC +14w ago0
Senior Creature Technical Director (Rigging) - Expression of Interest - ILM Vancouver
Senior Creature Technical Director (Rigging) responsible for creating high-quality character and creature rigs and simulations using Maya and Houdini. This role involves troubleshooting rigging and pipeline issues, mentoring junior artists, and scripting tools. Experience with simulations like cloth, hair, and muscle is required.
—EngineeringVancouver, BC +15w ago0
Senior Creature Technical Director (Simulations) - ILM Vancouver
Senior Creature Technical Director responsible for setting up and running flesh-surface, hair, rigid, crowd, and cloth simulations in Houdini and proprietary tools, as well as rigging and enveloping hero to background creature, vehicles, and props in Maya. The role involves troubleshooting creature CFX and pipeline issues, mentoring junior artists, and scripting utilities.
—EngineeringVancouver, BC +15w ago0
Senior Effects Technical Director/Effects Dev, Feature Animation - ILM Vancouver
Senior Effects Technical Director/Effects Dev for Feature Animation at ILM Vancouver. Responsibilities include designing and creating FX animation, simulations, and procedural setups using Houdini. The role also involves lighting, rendering, and moderate compositing, mentoring junior artists, and developing novel approaches for complex FX setups. Requires 5+ years of VFX experience, expert Houdini skills, Python scripting, and a strong understanding of visual storytelling and film-making fundamentals.
—EngineeringVancouver, BC +16w ago0
Generalist Artist - Digital Matte Painting for Feature Animation - ILM Vancouver
Create digital matte paintings and set extensions for feature animation projects, blending 2D, 3D, and photographic elements to support storytelling and visual style. Requires proficiency in Photoshop, Nuke, and 3D software, with a strong understanding of composition, color, and light.
—EngineeringVancouver, BC +1Apr 20
Crowd Technical Director - ILM Vancouver
This role focuses on creating crowd simulations for CG scenes using Houdini and proprietary software, managing motions, developing workflows, and ensuring visual diversity within crowds for VFX and animated feature films. It requires strong Houdini skills, problem-solving abilities, understanding of cinematic principles, and experience with motion capture.
—EngineeringVancouver, BC +1Apr 20