Member of Creative Studio (motion Designer)

Perplexity Perplexity · AI Frontier · New York, NY · Design

This role is for a Senior Motion Designer to own motion graphics and GTM video output for Perplexity's social channels. The primary focus is producing high-quality, on-brand motion work for social media, with a secondary capacity to help define motion principles and contribute to creative technologist work, including AI-assisted workflows. The role involves concepting, storyboarding, animating, and delivering video content end-to-end, and requires expertise in After Effects and the Adobe Creative Suite.

What you'd actually do

  1. Own the creation of motion graphics and video content for our social channels — concepting, storyboarding, animating, and delivering GTM materials end-to-end
  2. Make video production your primary focus: a consistent, high-volume output of polished, on-brand motion work
  3. Bring ideas to life across 2D and (where relevant) 3D, from styleframes and animatics to final delivery
  4. Partner with Brand and Growth to turn launches and campaigns into motion that lands on social
  5. Contribute to Perplexity's motion principles, systems, and templates so motion scales consistently across the team (secondary focus)

Skills

Required

  • Senior-level experience in motion graphics and animation
  • video production as your core craft
  • Strong portfolio of expressive motion work
  • Deep command of animation fundamentals: timing, spacing, composition, visual rhythm, and design sensibility
  • Expert proficiency in After Effects and the broader Adobe Creative Suite
  • Comfort in Figma
  • Ability to work fast, manage multiple deliverables, and iterate quickly in a high-output environment
  • Strong sense of when motion adds clarity or emotion

Nice to have

  • Experience developing motion principles, systems, or toolkits that scale across a team
  • Comfort across 2D and 3D, plus compositing, post-production, and optimization for different social platforms
  • Creative technologist instincts — building or experimenting with tools and AI-assisted motion workflows
  • Graphic design fluency (layout, hierarchy, type) sufficient to build and adapt assets directly