Real-time Environment Artist - Expression of Interest - Ilm San Francisco

Disney Disney · Media · San Francisco, CA +1

This role focuses on creating 3D assets and environments for real-time engines, supporting interactive experiences and virtual production workflows. Responsibilities include modeling, texturing, environment layout, material application, lighting, asset optimization, and bug fixing within a real-time engine like Unreal Engine or Unity. The artist will collaborate with various teams to solve artistic and technical challenges and ensure visual quality and performance requirements are met.

What you'd actually do

  1. Create a wide range of believable real-time 3D assets, props, and environments from concept art, photographic reference, and creative direction.
  2. Build blocking geometry for initial environment layouts and develop environments from early blockout through final art implementation.
  3. Maintain a consistent visual standard throughout the development process, from initial blockout through final polish and delivery.
  4. Model, texture, assemble, edit, and set dress detailed 3D environments in a real-time engine.
  5. Process and clean up photogrammetry assets for integration into real-time environments.

Skills

Required

  • 3-5 years of relevant professional experience in game development, VFX, animation, virtual production, or a related field
  • Strong foundation in traditional or digital art
  • Strong 3D modeling and texturing skills using Maya, 3ds Max, Blender, or equivalent software
  • Proficiency with Photoshop and 3D painting tools such as Substance Painter or equivalent software
  • Experience using a real-time engine such as Unreal Engine or Unity
  • Familiarity with environment-art workflows such as terrain or landscape editing, material setup, LOD creation, asset optimization, foliage tools, and scene assembly
  • Experience taking environments from early blockout through final polish and real-time engine integration
  • Solid understanding of PBR workflows, materials, textures, and lighting
  • Strong understanding of form, shape, structure, silhouette, scale, proportion, color, and detail
  • Experience with sculpting software such as ZBrush or Mudbox
  • Ability to create work in a range of visual styles
  • Ability to work with a high degree of self-direction and motivation while meeting deadlines
  • Strong communication, collaboration, time-management, and prioritization skills
  • Team-oriented attitude and an openness to new ideas, constructive criticism, artistic direction, and changes
  • Familiarity with source-control tools such as Perforce or equivalent software

Nice to have

  • Experience creating environments for virtual production, virtual scouting, VR, AR, or other emerging platforms
  • Experience working with photogrammetry
  • Familiarity with procedural modeling, procedural asset-placement tools, or world-building tools
  • Experience with software such as Houdini, Mari, World Machine, Quixel, or equivalent tools
  • Familiarity with Blueprint visual scripting or similar real-time engine tools
  • Familiarity with advanced Unreal Engine material creation or scripting tools such as Python or MEL

What the JD emphasized

  • shipped titles or comparable completed productions