Senior Game Designer

Disney Disney · Media · Glendale, CA +1

Senior Game Designer for Disney's 20th Century Games, focusing on reviewing and collaborating with partner game studios to ensure their projects align with brand vision and quality standards. This role involves providing feedback on gameplay mechanics, systems, and assets throughout the development cycle, and assisting with submission workflows.

What you'd actually do

  1. Work closely with the Creative Lead on project feedback to help our partner studios succeed in passing milestones, gates, and deadlines to the quality bar expected for approval by:
  2. Engaging in proper review, feedback, approval, and communication pipelines
  3. Reviewing all gameplay mechanics, systems, assets, milestone builds, and documentation from game studios for brand and qualitative approval
  4. Conveying regular feedback in various forms through every phase of the development cycle, depending on the project’s needs
  5. Aiding studios in maintaining project and gameplay pillars, identity, and conventions to ensure the games feel on brand and elevate our gaming portfolio

Skills

Required

  • Five years of game design/game development experience or at least two full project cycles
  • Experience and expertise in two or more of the following design disciplines: Combat design, Level design, Systems design, Progression design, Area design, Quest or mission design, Technical gameplay design, Encounter design, UI/UX design
  • Working knowledge of game engines and other game design tools, including Unreal, Unity, or various proprietary engines
  • Worked with a variety of game genres, gameplay modes, and styles

Nice to have

  • Experience in management (or mentorship), leadership, teaching, or another profession dealing with feedback, management, and conflict resolution
  • Prior experience working with Licensed Intellectual Property and knowledge of Disney-owned IPs, particularly 20th Century IPs such as Alien, Predator, The Simpsons, etc.
  • Experience working with external arms of development such as licensing, publishing, marketing, and biz-dev

What the JD emphasized

  • must be nimble at navigating unexpected and frequent changes in direction or trajectory