Software Engineering Manager, Engine Ui

Roblox Roblox · Consumer · San Mateo, CA · Software Engineering

Principal Software Engineer for Engine UI at Roblox, focusing on developing and maintaining C++ engine code for foundational UI features, authoring API proposals for Luau, innovating on text rendering and layout pipelines, and enhancing dynamic UI adaptation across devices. The role requires a performance-oriented mindset and experience in UI framework development.

What you'd actually do

  1. Develop and maintain our C++ engine code that powers the foundational UI features in the world’s most popular games, as well as the Roblox App and Roblox Studio
  2. Author and review API proposals to expose UI capability to Luau, our fast, Lua-derived scripting language that powers user-generated creation
  3. Partner closely with our game developer community to help achieve their creative vision, address concerns, and resolve bugs
  4. Innovate upon our text rendering and layout pipelines used by Roblox Developers and Players millions of times a day, interacting with our localization systems to provide engaging experiences worldwide
  5. Enhance and define layout schemes that dynamically adapt UI from mobile to 8k monitors, and even to VR

Skills

Required

  • 8+ years of professional development experience in C++ or related languages
  • A performance-oriented mindset
  • familiarity with profilers (such as VTune, μProf, etc.)
  • locating performance bottlenecks
  • using data to measure the impact of your changes
  • Written systems that can be intuitively understood by developers of varying disciplines
  • Familiarity with systems level 3D math
  • pointers
  • templates
  • memory management

Nice to have

  • Previously worked in areas like browser/layout engines, game engines or other UI framework development systems. Examples: WebKit, Chromium, Blink, Gecko, Unreal, Unity, UIKit, Android UI Framework, Qt, Yoga, React, FreeType, HarfBuzz, or your own UI framework project!
  • Worked on a variety of platforms like gaming consoles and/or mobile devices.
  • Some familiarity with graphics concepts and APIs such as Vulkan, Metal, and/or DirectX

What the JD emphasized

  • 8+ years of professional development experience in C++ or related languages
  • A performance-oriented mindset
  • Previously worked in areas like browser/layout engines, game engines or other UI framework development systems.