Intel
Building- HQ
- Santa Clara, US
- Founded
- 1968
- Size
- 120,000+
- Website
- intel.com
Currently tracking 64 active AI roles, up 216% versus the prior 4 weeks. Primary focus: Serve · Engineering. Salary range $122k–$414k (avg $253k).
Hiring
64 / 66
Momentum (4w)
↑+356 +216%
521 opens last 4w · 165 prior 4w
Salary range · avg $253k
$122k–$414k
USD · disclosed roles only
Tracked since
Feb 3
last role today
Hiring velocityscroll left for older weeks
Jobs (6)
| Title | Stage | AI score |
|---|---|---|
| Principal Engineer: XeSS and Neural Graphics Principal Engineer to drive Intel's XeSS and related AI-based graphics technologies, impacting XeSS Super Resolution, Frame Generation, Neural Rendering, and next-gen AI rendering. The role involves shaping technical direction, driving execution across research, software, hardware, validation, and ecosystem teams, and bringing AI graphics technologies from concept to product. Responsibilities include end-to-end development across model design, datasets, training, visual quality, performance optimization, and product integration, as well as guiding the application of modern AI model architectures to future graphics workloads. | ShipServe | 8 |
| Physical AI Engineer The Physical AI Engineer role at Intel focuses on designing and developing integrated AI solutions for deep learning and machine learning systems, encompassing hardware, software, firmware, and silicon. The role involves AI systems architecture, defining product specifications, and impacting the AI product roadmap. Key responsibilities include developing new methods in areas like reinforcement learning, computer vision, and robotics, leading design and implementation of AI systems, and delivering end-to-end technical solutions for customer problems. The role also involves analyzing AI infrastructure reliability and collaborating on next-generation requirements. | ShipData | 8 |
| Neuromorphic Applications Engineer- (Temporary Position) This role focuses on demonstrating the value of Intel's neuromorphic technologies by developing, implementing, and benchmarking algorithms for next-generation neuromorphic architectures. The goal is to enable applications in edge computing, signal processing, and autonomous systems for physical AI, with a focus on robotics applications like VLA models for drones and humanoids. The role involves validating the neuromorphic SDK, gathering metrics, proposing software enhancements, and presenting findings. It's a fixed-term position within Intel's CTO Office, aiming to commercialize neuromorphic technology. | ShipServe | 8 |
| AI Robotics Engineer- (Temporary Position) Develop, implement, and benchmark advanced robotics algorithms optimized for modern heterogeneous Intel compute architectures, enabling high performance and efficient solutions for real-world applications in autonomous systems, edge robotics, and intelligent physical systems. This role involves integrating and simulating large-scale robotics systems and bringing real robotic platforms to life, with a focus on commercializing these technologies for future Intel and partner products. | ShipAgent | 8 |
| Robotics Engineer Robotics Engineer to design, develop, and deploy robotic systems (COBOTs, AMRs, Quadrupeds, Humanoids) for semiconductor manufacturing environments. Requires experience in robotics engineering, C++, Python, ROS2, and ideally ML/AI applied to robotics. | Ship | 5 |
| Module Engineer within Assembly Engineering department Module Engineer role at Intel Vietnam, focusing on optimizing assembly processes and equipment, driving technology transfers, and spearheading Factory of the Future transformation through AI and Robotics deployment. Requires a Bachelor's or Master's degree in relevant engineering fields. Fresh graduates are welcome. | Ship | 5 |