Compiler Engineer, Backend- New College Grad 2026

NVIDIA NVIDIA · Semiconductors · Santa Clara, CA

NVIDIA is seeking a Backend Compiler Engineer to work on their GPU compiler, focusing on constructing and emitting high-performance GPU machine instructions for graphics and compute. The role involves understanding, modifying, and improving a C++ compiler backend, developing new optimization passes, and collaborating with global teams. Experience with LLVM and compiler code generation is highly desired.

What you'd actually do

  1. Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++
  2. Develop new register allocation compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools
  3. Work with global compiler, hardware and application teams to oversee improvements and problem resolutions
  4. Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages

Skills

Required

  • B.S./ M.S./PhD. (or equivalent experience)
  • Compiler code generation experience (preferably with LLVM)
  • Proficient hands-on C++ programming skills
  • Strong background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problems
  • Good communication and documentation skills and self-motivated

Nice to have

  • Significant academic compiler related project or thesis work
  • Background in LLVM code generation including instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR)
  • Experience in compiler unit testing, IRs, and visualization of IRs