Computer Vision Engineer

Meta Meta · Big Tech · Burlingame, CA

Computer Vision Engineer to lead projects on feature-based eye tracking and human eye simulation for AR/VR products. Role involves developing CV/ML solutions for eye and face image simulation for training and evaluation, exploring novel approaches, and collaborating with cross-functional teams. Requires experience in computer vision, classical image processing, 3D geometric modeling, machine learning, and mentoring.

What you'd actually do

  1. Lead development, refinement, and launch of CV/ML solutions for explicit and NERF-based simulation of eye and upper face images used in training of AR/VR eye tracking models and system evaluation
  2. Explore, innovate, and leverage novel approaches, from internal and external sources, to improve the accuracy, performance, and generalizability of geometric and explicit optical models used in eye tracking pipelines
  3. Contribute to data-driven and geometric modeling of eye imaging including NERF and Gaussian splatting for novel view synthesis, 3D graphical rendering of eye features, and classical feature and keypoint detection and extraction from eye and face images
  4. Drive cross-functional collaborations with partner teams including but not limited to physics simulation, ML modeling, hardware development, and product design
  5. Contribute to recruitment, mentoring, onboarding, and growing ML engineers/scientists, interns, and contractors

Skills

Required

  • computer vision
  • classical image processing
  • 2D/3D spatial data analysis
  • machine learning
  • deep learning
  • neural networks
  • mentoring
  • project technical lead

Nice to have

  • computer graphics
  • physics-based/geometric modeling
  • imaging systems and optics simulation
  • AR/VR
  • procedural rendering engines
  • ray tracing
  • path tracing

What the JD emphasized

  • lead projects
  • lead development
  • lead
  • lead

Other signals

  • leading projects
  • AR/VR eye tracking solutions
  • training of AR/VR eye tracking models
  • system evaluation
  • geometric and explicit optical models
  • eye tracking pipelines
  • data-driven and geometric modeling of eye imaging
  • novel view synthesis
  • 3D graphical rendering of eye features
  • classical feature and keypoint detection and extraction
  • ML modeling
  • mentoring