Creative Technology Manager

Duolingo Duolingo · Consumer · New York, NY +1 · Design

Manage a team of Creative Technologists and directly contribute to creating interactive, production-ready experiences using art, motion, and interactivity for Duolingo's learning platform. This role involves leading prototyping, building systems, and shaping tooling to improve team efficiency, reporting to the Senior Manager of Creative Technology.

What you'd actually do

  1. Act as the technical lead for cross-functional partners (product designers, product managers, and engineers) to unblock bold ideas and drive them from concept through delivery
  2. Develop your team’s skills and careers, giving clear, actionable feedback and coaching toward greater scope and impact
  3. Create and evolve complex animated UI using Rive or similar technologies for high-visibility features across the app
  4. Collaborate directly with iOS and Android engineers to design asset functionality, troubleshoot, and optimize performance
  5. Shape our design and animation ecosystem (Rive, Figma, Unity, internal tools) by developing tools, automations, and systems that scale high-quality output

Skills

Required

  • 5+ years in roles adjacent to creative technology (e.g., technical animation, gameplay scripting, CG supervision, pipeline/TD work)
  • proven people management or leadership experience
  • Strong programming or scripting skills (e.g., Python, C++, or similar)
  • Excellent communication skills, including fluency in design-to-engineering handoffs, and communicating technical constraints to non-technical partners
  • Experience operating in highly ambiguous environments and independently driving projects with cross-functional dependencies

Nice to have

  • Experience creating interactive animation for mobile products at scale
  • Proficiency with Rive for building UI and designing complex user interactions
  • A strong motion and design sensibility across 3D or 2D animation pipelines (Maya, Blender, Houdini, or Toon Boom, etc.)
  • Understanding of game design principles, especially for learning contexts