Creature Supervisor

Disney Disney · Media · Mumbai, India

Supervises teams for creature pipeline setup, implementation, and supervision of creature technical director artists, including rigging, simulations, destruction, and crowds. Responsible for triage and troubleshooting of assets/setups, suggesting technical advancements, and partnering with production for bids and schedules. Leads the creature technical director team, provides feedback, and mentors junior TDs.

What you'd actually do

  1. Works with the Production team representative and Animation/Modeling supervisor to determine the creature set up requirements – allow artists to deal primarily with creative issues and produce the highest quality images with minimum resources and in the shortest time.
  2. Works with the CG Supervisor and R&D in the assessment of software needs and requirements for asset set-up and simulation.
  3. Provides technical support and guidance regarding asset set up and simulation to the shows artists to enable them to complete their work to the highest visual standard in the most efficient time.
  4. Delegates work where appropriate to achieve timely delivery of assignments. Prioritizes tasks effectively and demonstrates openness to cross utilizes digital artist skills to efficiently and effectively complete the work. Is cognizant of the shows budget and driven to achieve the budgetary as well as creative goals. Gives accurate bids and estimates and notifies production as when any budget impacts may occur.
  5. Responsible for ensuring the documentation of relevant asset set-up and simulation techniques in the final show report; assures that all appropriate documentation on new asset set-up and simulation techniques is made available.

Skills

Required

  • Maya
  • Python scripting
  • Linux
  • Maya rigger for advanced hero assets

Nice to have

  • Massive or Houdini crowd software
  • C++
  • Modeling
  • Texture
  • TD
  • Animation

What the JD emphasized

  • 10+ years of relevant professional experience
  • 4+ years experience as Maya rigger for advanced hero assets in digital animation, visual effects, games, commercials