Crowds Artist

Disney Disney · Media · Burbank, CA +1

This role involves creating crowd character assets and animation for feature films, developing and maintaining crowds technology, and designing crowd character behaviors. It requires strong artistic abilities, technical foundations, and experience with tools like Houdini. While AI/ML is mentioned as an interest, it is not the core craft of the role.

What you'd actually do

  1. Support the story by populating scenes with crowd character assets and animation
  2. Collaborate with peers to address creative and technical notes
  3. Forthcoming with solutions and ideas, exhibiting openness to knowledge sharing
  4. Develop and maintain crowds technology; identifying opportunities to improve tool and pipeline efficiency
  5. Design crowd character behaviors and set ups

Skills

Required

  • Bachelor's degree in Computer Graphics, Computer Science, Engineering, or equivalent experience
  • Understanding of rigging and animation techniques
  • Strong interest in Particle Systems, AI/Machine learning, or crowds systems (agent/brain design, simulation, and behavior)
  • Experience with commercial graphics packages such as Houdini
  • Solid understanding of the production processes and pipelines of CG Animation, VFX, or Video Game productions
  • Ability to work with a team and collaborate closely with others within the department and other departments
  • Strong problem solving abilities
  • Knowledge of film language, demonstrating strong compositional skills
  • A refined eye for detail, natural movement and timing

Nice to have

  • Experience with scripting languages such as Python
  • Experience with the Linux or Unix operating system
  • Experience with Object Oriented programming such as C++
  • Experience with USD

What the JD emphasized

  • crowds technology
  • crowd character behaviors and set ups
  • agent/brain design, simulation, and behavior