Design Engineer

Roblox Roblox · Consumer · San Mateo, CA · Design & Creative

Roblox is seeking a Design Engineer to evolve systems and processes powering their design organization through scalable systems, AI integrations, and custom tooling. The role involves building backend services, APIs, and data models to scale design systems, developing agentic workflows for UI generation, and creating automated pipelines for designers. The engineer will act as a technical bridge between core engineering, AI research, and product design.

What you'd actually do

  1. Architect and build scalable backend services and APIs that connect our design tools to AI models and production environments (Roblox Studio).
  2. Develop agentic workflows and orchestration layers (such as Model Context Protocol servers) to enable natural language generation of UI components, layouts, and prototypes.
  3. Build automated CI/CD pipelines and infrastructure to abstract away complex DevOps workflows, creating "zero-config" development environments for non-technical designers.
  4. Design and maintain the data architecture that connects our design system to our AI data sources, ensuring design tokens and components are programmatically accessible and synced across multiple platforms.
  5. Create internal tools, develop plugins for tools like Figma and Cursor, and build web apps focused on design linting, code generation, and automated compliance at scale.

Skills

Required

  • 3+ years of software engineering experience with a strong focus on full-stack or backend development, systems architecture, and API design.
  • Demonstrated experience building scalable internal services, not just frontend interfaces.
  • Familiarity with LLM orchestration, agentic workflows, and AI protocols (e.g., MCP).
  • Experience with cloud infrastructure, feature-flag management, version control (GitHub Enterprise), and automated deployment pipelines.
  • Strong understanding of Figma plugin architecture and how to programmatically parse and manipulate design data at scale.

Nice to have

  • Experience with Roblox development, Lua/React-Lua, or game-engine UI architecture.
  • Experience with ASTs (Abstract Syntax Trees), compiler logic, or automated code generation.

What the JD emphasized

  • AI integrations
  • AI agents
  • agentic workflows
  • orchestration layers
  • natural language generation
  • design acceleration tools

Other signals

  • AI integrations
  • AI agents
  • agentic workflows
  • orchestration layers
  • natural language generation of UI components
  • design acceleration tools