Director, Neural Graphics Chips

NVIDIA NVIDIA · Semiconductors · Santa Clara, CA

Director role focused on setting the strategic direction for neural graphics across silicon, console platforms, and graphics APIs, translating research into production-ready features and hardware. Requires deep expertise in graphics, GPU architecture, and team leadership.

What you'd actually do

  1. Set the strategic direction for neural graphics across silicon, console platforms, and graphics APIs — translating research breakthroughs into hardware features, shipping platform capabilities, and API/shader language evolution.
  2. Lead a multidisciplinary team of managers and principal engineers spanning GPU architecture liaison, console platform engineering, and graphics API/compiler strategy.
  3. Partner with GPU Architecture on feature definition, HW/SW co-design, and chip bring-up for neural graphics capabilities.
  4. Own NVIDIA's neural graphics roadmap with console partners, including feature prioritization, validation, and launch readiness on current and next-gen platforms.
  5. Shape graphics API direction and NVIDIA's shader language strategy (including Slang) to expose neural graphics primitives to developers.

Skills

Required

  • Bachelor's degree or higher in Computer Science, Computer Engineering, Electrical Engineering, Computer Graphics (or equivalent experience).
  • 15+ overall years in graphics, GPU, or related platform engineering.
  • 6+ years leading engineering teams, including senior individual contributors and managers.
  • Deep expertise in GPU architecture, graphics pipelines, and hardware/software co-design.
  • Expertise in at least two of: graphics drivers, shader compilation, graphics APIs (Vulkan, Direct3D, Metal), or shading languages.

Nice to have

  • Deep background in Vulkan or OpenGL driver internals, including SPIR-V or shader translation, tiled rasterization, or compute-based pipeline implementation.
  • Experience shipping in embedded or console environments
  • Track record of applying AI-assisted or agent-based engineering to accelerate delivery of large software systems.
  • Strong background in neural rendering, differentiable graphics, or AI-assisted rendering techniques.
  • Examples of influencing graphics API or shading/compiler stack direction

What the JD emphasized

  • Hands-on experience with the latest in agentic development workflows.
  • Deep background in Vulkan or OpenGL driver internals, including SPIR-V or shader translation, tiled rasterization, or compute-based pipeline implementation.
  • Track record of applying AI-assisted or agent-based engineering to accelerate delivery of large software systems.
  • Strong background in neural rendering, differentiable graphics, or AI-assisted rendering techniques.