Director of Engineering – Studio Systems

Roblox Roblox · Consumer · San Mateo, CA · Software Engineering

Director of Engineering for Studio Systems at Roblox, focusing on the core IDE and developer workflows for Roblox Studio. This role leads teams responsible for scripting, debugging, architecture, and overall developer experience, with a focus on C++ and large-scale systems. Experience with AI-assisted creation is a plus.

What you'd actually do

  1. Own the technical direction and delivery of major investments across Studio’s core systems.
  2. Lead teams working on foundational areas such as scripting, debugging, toolchain, architecture, and related developer workflows.
  3. Set and uphold a high engineering quality bar for performance, reliability, maintainability, and extensibility.
  4. Lead senior engineers and managers across multiple teams.
  5. Drive alignment and execution across Studio, Engine, Product, Design, Infrastructure, and related partner teams.

Skills

Required

  • 15+ years of engineering experience, including leadership of large-scale and long-lived technical systems.
  • Proven leadership through major architectural, tooling, or platform transitions.
  • Strong experience building developer tools, IDEs, editor technologies, or other sophisticated technical products.
  • Deep technical background in systems engineering, including substantial experience with C++.
  • Track record of delivering reliable, high-quality systems in complex production environments.
  • Strong technical judgment and the ability to communicate effectively at both deep technical and executive levels.

Nice to have

  • Familiarity with creator tools and workflows, especially in game development, 3D creation, or interactive development environments.
  • Experience with AI-assisted creation, intelligent tooling, or LLM-powered workflows is a plus.

What the JD emphasized

  • AI-assisted creation is a plus
  • Experience with AI-assisted creation, intelligent tooling, or LLM-powered workflows is a plus.