Generalist Artist Supervisor

Disney Disney · Media · Mumbai, India

Supervises a team of Generalist Artists responsible for creating photo-real environments and landscapes for VFX films, ensuring alignment with show designs and visual style. This role involves partnering with other supervisors, reviewing artist work, participating in recruitment, mentoring staff, and developing solutions and techniques to meet artistic and technical direction. Requires strong CG skills in modeling, texturing, shading, lighting, look development, and compositing, with fluency in software like Houdini, Maya, and Photoshop.

What you'd actually do

  1. Supervises the Generalist (Environments) team to deliver the expected and desired effects for the show
  2. Consult with the CG/ VFX Supervisor as to the technical feasibility of elements in the designs and suggest production-friendly solutions that will maintain the vision of the show
  3. Responsible for reviewing the work of each artist on a regular basis and approving shots and models for submission to the director
  4. Participates in the recruiting and staffing of the Generalist (Environments) teams, assessing the work of prospective candidates for the hiring process and works with production management on hiring decisions
  5. Partners with production management to guide artists’ overall professional development, providing performance feedback, mentoring resolving performance management issues and maintaining positive morale amongst the crew

Skills

Required

  • CG techniques, including modeling, texturing, shading, lighting, look development, or compositing
  • problem solving or creative thinking skills
  • Matte Painting techniques
  • 2.5D / 3D techniques
  • accurate bidding
  • English communication skills
  • Houdini
  • 3dsmax
  • Maya
  • Photoshop
  • Nuke
  • Solaris
  • mentoring and developing artists

Nice to have

  • Texture skills
  • understanding of the physics of light
  • specialist tools and plugins like Multiscatter, Speedtree
  • script modification
  • original 2D and 3D content creation
  • working knowledge of software programs
  • aesthetic solutions
  • Apprentice and Jr. Artists mentoring
  • Source suitable reference materials

What the JD emphasized

  • 10+ years relevant professional experience in a leadership role on a VFX film or CG animated project
  • Proven ability in CG techniques, including modeling, texturing, shading, lighting, look development, or compositing
  • Fluent in Houdini, 3dsmax, Maya, Photoshop, Nuke
  • Fluent in Solaris