GPU Software Development Engineer

Intel Intel · Semiconductors · California, Folsom, United States

This role focuses on graphics driver/application validation and debug, integrating upcoming graphics features, triaging failures, and developing debug tools to improve graphics validation efficiency. It involves scaling across display, media, 3D, compute, and power conservation components, and enabling new features for AI domains to improve functionality and performance on graphics products.

What you'd actually do

  1. Graphics Driver/Application related validation and debug activities
  2. Integrate upcoming graphics features into end-to-end validation flows
  3. Triage and Debug reported failures and drive issue resolution with software and hardware development teams
  4. Scale across end-to-end Display, Media, 3D, Compute and power conservation components
  5. Analyze cross component features to develop robust end user test scenarios

Skills

Required

  • Bachelor's degree in Computer Science, Computer Engineering or related field with 3+ years of relevant experience OR Master's degree in Computer Science, Computer Engineering, or Electrical Engineering with 1+ years of relevant experience OR pursuing a PhD degree with 6+ months of relevant work or academic experience.
  • Experience with computer graphics hardware and software and GPUs
  • Software development experience - C, C++, Python programming expertise and experience required
  • Validation, Debugging/Triage experience at the ingredient or platform level in one or more of the following domains: Graphics, Media, Display Technology

Nice to have

  • Industry standard APIs and frameworks such as DirectX, OpenGL, OpenCL, Vulkan
  • Experience on latest Windows OS architecture
  • Framework and kernel debugging, Windows kernel internals
  • Debugging Windows Driver Model (WDM/WDF), Kernel Mode Driver
  • Understanding of media codecs and use-cases
  • Knowledge of device and system-level architecture, especially x86 based devices
  • Familiarity with various debug tools including Windbg, PIX, GPA, GPUView, emulators/JTAG-debuggers etc.

What the JD emphasized

  • Graphics Driver/Application related validation and debug activities
  • Graphics, Media, Display Technology