GPU System and Scheduling Architect - New College Grad 2026

NVIDIA NVIDIA · Semiconductors · Santa Clara, CA

NVIDIA is seeking a New College Grad GPU System and Scheduling Architect to design the next generation of their GPU system interface. Responsibilities include understanding GPU sub-system interoperation, architecting features with global teams, creating functional and performance models in C++, and supporting post-silicon validation. Requires a BS/MS/PhD in a related field and strong C/C++ proficiency, with exposure to post-silicon validation and computer architecture coursework.

What you'd actually do

  1. As a member of the architecture team, you will be responsible for understanding how the GPU sub-system modules interoperate and interact with overall system
  2. You will architect and plan features in concert with software, hardware, and verification teams across the globe to implement the next iteration of GPUs
  3. Create functional and performance models, often in C++, along with test plans to validate the features you design
  4. Actively support post-silicon validation activities
  5. Constantly learning and growing!

Skills

Required

  • BS, MS, or PhD in Computer Architecture, Computer Science, or Electrical Engineering (or related degree) or equivalent experience
  • Strong coding proficiency in C or C++
  • Exposure to post-silicon validation activities
  • Course work or industry experience in Computer Architecture, Operation systems, and/or system architecture

Nice to have

  • Knowledge of memory isolation and security, firmware, process scheduling, OpenGL, DX, CUDA, DL/ML, PCIe, AXI, NVLink, and/or CXL
  • Knowledge of Perl or Python