Head of Environments

Netflix Netflix · Big Tech · Vancouver, BC · Feature Animation

Lead the environment assets teams in Netflix Animation Studios to create 3D stylized environments and matte painting elements. This role bridges artistic vision and 3D technical reality, ensuring environmental designs are translated into high-quality, production-ready sets. Responsibilities include leading creative and technical aspects of environment construction, optimizing departmental workflow efficiency, and ensuring asset-level technical quality. The Head of Environments partners with the Technical Supervisor to align environment-related technology with studio pipeline standards.

What you'd actually do

  1. Lead the environment assets teams to create 3D stylized environments and matte painting elements that meet the Director’s vision and artistic standards.
  2. Ensure all environment assets meet high technical standards and integrate seamlessly with downstream departments, such as Layout, Lighting, and Compositing.
  3. Partner with the VFX Supervisor, Global Head of Assets, and Production Management to provide accurate bids and estimates for environment construction.
  4. Oversee (Environment) Modeling, Surfacing, and DMP Supervisors to ensure streamlined communication and departmental synergy.
  5. Communicate relevant technology plans, initiatives, and objectives to productions.

Skills

Required

  • Expert knowledge of Maya and ZBrush/Mudbox
  • Proficiency in texturing packages (Substance, Mari, Photoshop)
  • Expert understanding of digital film pipelines and related technologies, including Katana, RenderMan, and real-time pipelines.
  • Experience with project management systems such as Flow Production Tracking (ShotGrid).

Nice to have

  • Expert knowledge of Modeling and Surfacing workflows
  • Deep understanding of 3D environment layout, asset builds, and camera projections.
  • Familiarity with matte painting/projection workflows.
  • Strong 2D skills to quickly mock-up and iterate designs
  • Deep understanding of form, volume, and space as they apply to environment design.
  • Ability to work across departments to find synergistic solutions to complex problems.
  • Ability to translate complex technical concepts into "plain English" for creative leadership and vice versa.
  • Able to discern priorities and make considered judgments under production pressure.
  • Highly motivated self-starter

What the JD emphasized

  • Minimum 10 years’ experience in Environment asset creation within the film, TV, or games industry.
  • Minimum 5-7 years’ experience in a leadership or supervisory role on large-scale animated features or VFX films, with a strong emphasis on feature animation.
  • Proven track record of delivering high-quality environments as demonstrated through a professional portfolio/reel.