Manager, Software Engineering - Web-based Authoring

Unity Unity · Enterprise · Germany · Remote · Engineering

Manager for a full-stack web-based authoring tool team at Unity, focusing on scaling the platform and fostering engineering culture. The role involves managing the engineering lifecycle, balancing bug fixes with research initiatives, and ensuring high-quality releases.

What you'd actually do

  1. Act as the vital bridge between Product Management, Design, cross-functional Unity teams, and the Studio engineers to ensure clear communication and strategic alignment.
  2. Champion technical excellence by orchestrating collaboration on the Studio codebase, guiding architectural decisions, overseeing PR reviews, and managing a streamlined release process.
  3. Balance product velocity with platform health by actively listening to the development team and translating technical pain points into actionable roadmaps.
  4. Drive engineering execution by optimizing agile methodologies, unblocking developers, and ensuring the predictable delivery of high-quality features.
  5. Foster a high-performance, supportive culture by mentoring and coaching your team, actively guiding their professional development and career growth.

Skills

Required

  • Demonstrated experience managing full-stack engineering teams
  • ability to rapidly build trust, mentor engineers, and foster a high-performance, supportive engineering culture
  • Hands-on experience optimizing agile workflows and managing reliable, high-quality release cycles
  • familiarity with full-stack development, and architectural decision-making, with the ability to guide reviews and drive sound technical decisions
  • Ability to act as a bridge between Engineering, Product Management, Design, and cross-functional teams, translating complex technical challenges into clear, actionable roadmaps
  • Experience with the Unity Editor and its ecosystem
  • Experience scaling platform architecture to support ambitious, long-term goals

Nice to have

  • Experience working in larger companies, acting as the interface with other teams and external partners
  • Experience creating gaming applications or 3D industry applications
  • Experience with backend technology (AWS, Azure, Kubernetes...)
  • Experience with DevOps pipelines
  • Experience with release processes
  • Experience integrating AI capabilities into product workflows

What the JD emphasized

  • balancing rapid bug fixes for our live product with long-term, ambitious research initiatives
  • balancing live product stability with long-term research initiatives
  • Experience with the Unity Editor and its ecosystem, with an understanding of how projects are structured, built, and iterated upon.
  • Experience scaling platform architecture to support ambitious, long-term goals