Mid & Senior Crowd Technical Director

Disney Disney · Media · Mumbai, India

This role focuses on creating crowd simulations for CG scenes using proprietary software and Houdini, involving animation, simulations, agent creation, and technical problem-solving within the production pipeline. It requires advanced knowledge of Houdini, Maya, Linux, and experience with motion capture, with desirable skills in scripting and Maya-to-Houdini workflows.

What you'd actually do

  1. Creating the motion of crowds
  2. Animation and simulations on shots or sequences
  3. Setting-up / trouble shooting crowd simulations You will use Houdini software for editing, cycle database management, cycle blending efficiency and plug-in development to accomplish specific effects and export data to all parts of the production pipeline
  4. Agent Creation, Motion Tree Creation, Motion Choreography, Motion Capture Direction, Houdini Dynamics, Complex Navigation and targeting enemy for battle, Character skeletal retargeting
  5. Collaborate and communicate with R&D and Production Engineers in order to implement efficient and effective ways to integrate the crowd pipeline and problem solve any issues

Skills

Required

  • Advanced knowledge of Houdini Software
  • Proven experience working on high end VFX feature-film productions.
  • Strong crowd and layout skills including asset integration, scene setup and running simulations
  • Experience working with motion capture and/or clip-based animation
  • Strong working knowledge of Maya
  • Proficiency with Linux
  • Strong communication skills
  • Ability to work under pressure and to strict deadlines whilst maintaining a high quality output.

Nice to have

  • Working knowledge of Mel and/or Python
  • Understanding of ‘Maya-to-Houdini workflow
  • Keen eye for how crowds flock and move / behavioral observations

What the JD emphasized

  • Advanced knowledge of Houdini Software
  • Proven experience working on high end VFX feature-film productions.
  • Strong crowd and layout skills including asset integration, scene setup and running simulations
  • Ability to work under pressure and to strict deadlines whilst maintaining a high quality output.