Pipeline Technical Artist

Applied Intuition Applied Intuition · Robotics · Sunnyvale, CA · Autonomy Tooling Software Engineering

This role focuses on developing and automating content pipelines for Unreal Engine and Houdini, involving C++ and Python scripting. The goal is to create an automated system for ingesting customer data, running various systems, and generating final packages for clients, with applications in robotics and autonomous systems.

What you'd actually do

  1. Establish content pipelines and standards for others to follow
  2. Create an automated pipeline that can with one button click ingest customer data, run various systems, and create a final package to be used by the client
  3. Work with C++ and Python to create flexible pipelines that plug into Houdini and Unreal
  4. Establish flexible modular pipelines that are maintainable long term
  5. Enforce good Python standards

Skills

Required

  • 3+ years of experience with Pipeline
  • Expert user of at least one 3D DCC tool (e.g. Maya/Houdini)
  • Solid understanding of Python and game/film pipelines
  • Ability to work closely with Engineers to create custom logic as required

Nice to have

  • Experience with Unreal or other real-time engines (e.g. Frostbite, Unity)
  • Houdini experience
  • HLSL/GLSL experience
  • Experience with Machine Learning
  • Computer Science/Software Engineering background