Principal Technical Artist, Games R&d - Tech Lab

Netflix Netflix · Big Tech · United States · Remote · Netflix Games Studio

Netflix is seeking a Principal Technical Artist for their Games R&D - Tech Lab team. This role focuses on performance and technical optimization, visual development, game prototyping, and pipeline/tooling for experimental games. The ideal candidate has extensive experience shipping AAA games, deep expertise in performance optimization across various game development aspects, and strong art and technical skills.

What you'd actually do

  1. Performance and technical optimization: Drive runtime and memory performance across CPU, GPU, and bandwidth budgets. Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and content pipelines. Establish budgets, benchmarks, and best practices that make our games run beautifully on emerging and constrained platforms.
  2. Visual development and prototyping: Identify and prototype new opportunities to incorporate technology and unlock new creative opportunities. Comfortable with shifting or in-progress technologies and platforms, and distilling art-related technical constraints and opportunities from them, and their ramifications on pipeline, performance, and visual assets.
  3. Games development and prototyping: Make fun, interactive game experiences of a variety of types across a variety of technologies (potentially including different engines), in a fast-paced, iterative environment — with a constant eye toward what will and won't hold up under real performance constraints.
  4. Pipeline and tooling: Architect and maintain art pipelines, tools, and automation that keep content optimized by default and allow a small team to punch well above its weight.
  5. Creative/Artistic: Create game assets — textures, models, shaders, and effects — that can ship in a real game with a high degree of technical capability and optimization.

Skills

Required

  • 10+ years experience as a technical artist shipping multiple AAA, casual, or mobile games, with a track record of senior-level technical leadership
  • Deep expertise in performance optimization across rendering, shaders, memory, draw calls, overdraw, LODs, texture/mesh budgets, and asset pipelines
  • Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete improvements
  • Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games
  • Demonstrated experience building games for early, unfinished, or heavily constrained platforms where optimization directly enables the creative vision
  • Exceptional communication and cross-discipline collaboration skills, including the ability to mentor engineers and artists on performance-minded content authoring
  • Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine, including their rendering pipelines and performance characteristics
  • Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance, Houdini, etc.

Nice to have

  • Strong coding/scripting expertise, such as C#, Lua, Python, C++, etc., with the ability to write and optimize shaders (HLSL/GLSL/ShaderLab) and engine-side tooling
  • Experience writing or heavily modifying custom render features, post-process effects, or compute shaders
  • Experience working successfully with art outsourcing, including establishing technical specs and review processes that protect performance targets

What the JD emphasized

  • shipping multiple AAA, casual, or mobile games
  • senior-level technical leadership
  • Deep expertise in performance optimization
  • demonstrated experience building games for early, unfinished, or heavily constrained platforms where optimization directly enables the creative vision