Quality Engineer, Graphics

Unity Unity · Enterprise · Vilnius, Lithuania · Engineering

Quality Engineer for Unity's Platform Graphics team, focusing on testing and ensuring high-quality graphics experiences across various devices and hardware. Responsibilities include bug investigation, performance testing, and cross-functional communication.

What you'd actually do

  1. Investigate and reproduce bugs related to Unity’s Graphics features on specialised hardware and mobile devices, to identify the root causes of reported issues.
  2. Conduct testing of Unity Graphics features across a wide range of devices to ensure consistent performance and compatibility.
  3. Execute performance testing, collect data, and identify potential optimisations to enhance graphics performance on mobile platforms.
  4. Communicate findings to cross-functional teams, providing detailed reports on bugs, performance issues, and testing outcomes.
  5. Stay up to date with the latest hardware and graphics technologies to help enhance Unity's compatibility and performance on new devices.

Skills

Required

  • Basic understanding of real-time graphics, rendering techniques, or game engines (Unity preferred).
  • Some familiarity with mobile platforms (iOS, Android) and their hardware ecosystems.
  • Some familiarity with XR platforms (iOS, Android, Meta) and their hardware ecosystems.
  • Passion for problem-solving with a keen interest in debugging and troubleshooting technical issues.
  • Excellent attention to detail and a strong drive to ensure quality across a variety of devices and hardware configurations.
  • Good communication skills, with the ability to clearly document findings and collaborate with cross-functional teams.
  • Basic experience with testing methodologies and tools (performance testing is a plus).
  • Basic working knowledge of AI (cursor of claude preferable).

Nice to have

  • Familiarity with debugging tools such as RenderDoc, Xcode Instruments, or Android Profiler.
  • Knowledge of programming languages or scripting (e.g., C#, Python).
  • Hands-on experience with graphics programming or shader development.
  • Understanding of Metal, Vulkan, and OpenGL
  • Working knowledge of XR devices and ecosystems.
  • QA Knowledge or previous experience.