Research Engineer, 3d & Multi-view Geometry

OpenAI OpenAI · AI Frontier · San Francisco, CA · Research

Research Engineer focused on 3D and multi-view geometry for robotics, developing systems for perception, localization, and reconstruction from multi-camera sensor data. Integrates classical geometry with modern ML for real-time and large-scale pipelines.

What you'd actually do

  1. Develop and deploy real-time localization and scene understanding systems used during robotic data collection with multi-camera sensor stacks and teleoperation platforms.
  2. Build systems for large-scale 3D reconstruction, point tracking, and scene alignment across massive datasets, enabling new approaches to world modeling and perception.
  3. Work with research and engineering teams to scale multi-view geometry pipelines to large datasets.
  4. Improve the accuracy, robustness, and scalability of perception systems used in robotics data collection and training pipelines.
  5. Collaborate across robotics, perception, and ML teams to integrate geometry-based methods with learned models.

Skills

Required

  • multi-view geometry
  • camera calibration
  • bundle adjustment
  • feature tracking
  • structure-from-motion
  • real-time localization
  • 3D reconstruction
  • visual perception systems
  • large-scale data processing pipelines

Nice to have

  • machine learning methods
  • robotics
  • self-driving vehicles
  • AR/VR headsets
  • mapping

What the JD emphasized

  • real-time localization
  • 3D reconstruction
  • multi-view geometry
  • perception systems
  • large-scale data processing pipelines

Other signals

  • robotics
  • 3D reconstruction
  • multi-view geometry
  • perception systems
  • real-time systems