We are looking for a system-level ASIC design engineer for the PMU and SECIP team. Our team owns three critical GPU IPs — PMU (GPU Power Management), GSP (GPU Service Processor), and SEC (GPU Security Engine) — each of which instantiates a RISC-V-based subsystem called Peregrine, developed by a neighboring team. As GPU systems grow increasingly complex and software teams continue to push more workloads onto these engines, we need a system-level ASIC engineer to help gather Peregrine configuration requirements for all three engines and drive the integration of the Peregrine IP into each of them.
What You'll Be Doing:
- Analyze architectural requirements to define the Peregrine configuration for PMU, GSP, and SEC engines, including how each integrates into the GPU chip.
- Develop essential wrapper logic as needed to bridge the Peregrine subsystem with each engine's interfaces.
- Drive the SOCD effort to integrate Peregrine into GPU engines, from RTL through synthesis handoff.
- Collaborate with the Physical Design team on partition assignment and floorplan considerations.
- Work with software teams to evaluate system-level performance — particularly memory access latency and bandwidth — ensuring it meets firmware requirements.
What We Need to See:
- BS or MS in Electrical Engineering or Computer Engineering. MS preferred.
- 3+ years of relevant work experience.
- Strong communication skills, as this role requires frequent collaboration across multiple teams (architecture, software, physical design, and IP).
- Solid foundation in front-end ASIC design (RTL coding, synthesis, lint/CDC).
- Self-motivated with excellent analytical and problem-solving skills.
Ways to Stand Out from the Crowd:
- Experience in system-level chip integration or SoC-level design.
- Familiarity with RISC-V processor subsystems or embedded firmware workflows.
- Prior exposure to multi-die / chiplet architectures.