Senior Creature Technical Director (simulations) - Ilm Vancouver

Disney Disney · Media · Vancouver, BC +1

Senior Creature Technical Director responsible for setting up and running flesh-surface, hair, rigid, crowd, and cloth simulations in Houdini and proprietary tools, as well as rigging and enveloping hero to background creature, vehicles, and props in Maya. The role involves troubleshooting creature CFX and pipeline issues, mentoring junior artists, and scripting utilities.

What you'd actually do

  1. Set up and run advanced cloth, hair, rigid body, crowd, muscle simulations
  2. Troubleshoot creature CFX and pipeline issues for artists in other disciplines
  3. Mentor entry level artists
  4. Script utilities/tools/plug-ins in Maya
  5. Creature rigging and enveloping in Maya

Skills

Required

  • Houdini
  • Maya
  • Python scripting
  • Linux
  • rigging
  • enveloping
  • simulations

Nice to have

  • VEX scripting
  • advanced hero asset rigging and enveloping in Maya
  • C++
  • Modeling
  • Texture
  • TD
  • Animation

What the JD emphasized

  • 5+ years relevant professional experience
  • at least college level diploma in computer graphics, fine arts, design, or photography, or related field; OR, at least 7 years relevant professional VFX experience in lieu of education
  • Experience setting up and running advanced simulation shotwork
  • Expertise with Houdini