Senior Game Designer (hybrid Casual)

Unity Unity · Enterprise · Tel Aviv, Israel · Product Management

Senior Game Designer for Unity, focusing on hybrid-casual mobile games. Responsibilities include conceptualization, feature ownership, market analysis, game balancing, data-informed design, and collaboration across the full development cycle. Requires 2+ years of experience, strong understanding of the hybrid-casual market, and analytical skills.

What you'd actually do

  1. Ideate and pitch fresh game concepts, identifying unique "hooks" that combine high market appeal with long-term depth.
  2. Pitch and implement core features, deconstructing high-level ideas into clear, actionable components for the team.
  3. Constantly analyze the mobile market to stay on top of new trends, mechanics and successful hybrid-casual models.
  4. Fine-tune game balancing, difficulty curves, and the overall "feel" (juice) to optimize player engagement and retention.
  5. Always back up your design decisions with available data points, using tools to analyze gameplay and user behavior.

Skills

Required

  • Game Design
  • Mobile Gaming
  • Hybrid-Casual
  • Market Analysis
  • Data Analysis
  • Player Engagement
  • Retention Optimization
  • English Communication

Nice to have

  • Hyper Games publisher experience
  • Level Design
  • UX Design
  • Product Management

What the JD emphasized

  • 2+ years of professional experience as a Game Designer in the mobile gaming industry (Hybrid-Casual focus)
  • strong understanding of the Hybrid Casual landscape
  • Familiarity with User Acquisition (UA) principles
  • Proven ability to deconstruct and analyze competitor mechanics
  • Strong communication skills in English