Senior Graphics Engineer, Unity Studio Productions

Unity Unity · Enterprise · Copenhagen, Denmark · Engineering

Senior Graphics Engineer for Unity Studio Productions, focusing on co-development services for game studios. Responsibilities include optimizing games, solving complex technical problems, providing advice, and collaborating with internal Unity teams. Requires deep expertise in Unity, graphics pipelines, and optimization techniques.

What you'd actually do

  1. Working closely with external customer teams in United Kingdom to develop games and game production tools.
  2. Assisting in the planning of customer projects by evaluating, scoping, and task and time estimation breakdown.
  3. Build close relationships with Unity's internal development teams, and provide customer feedback and production verification of future features of Unity technology and services.
  4. Efficiently solve problems, communicate, and educate our clients, both remotely and on-site at their offices.
  5. Proactively train yourself to remain at the forefront of Unity Engine technology and game content creation technology.

Skills

Required

  • Experience on a variety of game projects, platforms, not necessarily all Unity.
  • Understanding of the technical challenges related to complex game development environments.
  • Ability to adapt to customer production environments and in some cases, take over work streams in collaboration with the customer.
  • Ability to work closely in a team, plan, coordinate, communicate work intentions, progress, and deliver work in a timely manner, dealing with the usual complications of game development.
  • A proactive mentor who excels at technical documentation and cross-departmental problem-solving, translating complex technical topics into understandable concepts for both technical and non-technical stakeholders.
  • The ability to work independently, identifying and clarifying the tasks, assisting the Project Manager and more inexperienced developers.
  • The ability to develop and debug code written in a large multithreaded C# or C++ codebase, using a multi-platform engine (e.g. Unity, Unreal, in-house)
  • Understanding of rendering pipelines, GPU architecture and performance and optimization techniques.
  • Deep technical expertise in the Unity ecosystem, including C#, ScriptableObjects, Addressables, Unity Lifecycle and modern render pipelines (URP/HDRP).
  • Experience with modern graphics APIs (Metal, Vulkan, DirectX12)
  • Experience with modern graphics techniques and shader languages (HLSL/GLSL, etc.)
  • Experience optimizing rendering performance on diverse target hardware platforms (Mobile, PC, Console).
  • Proven ability with a wide-range of GPU profiling and debugging tools (e.g. NSight, PIX, RenderDoc, Xcode, etc.)
  • Proven ability to profile and optimize CPU, GPU, and memory usage using the Unity Profiler, Frame Debugger, and RenderDoc.

Nice to have

  • Experience (or strong interest) in high-performance paradigms like DOTS, ECS, and the C# Job System.
  • Experience with Version Control (Git/Perforce) in a production environment.
  • Experience in delivering training/technical talks and writing technical articles
  • Awareness of AI/ML workflows and an understanding of how to leverage emerging technologies to deconstruct and solve complex problems