Senior Manager, Alpasim and Alpadreams Production

NVIDIA NVIDIA · Semiconductors · Santa Clara, CA +2

Engineering leader to scale NVIDIA's interactive world-model platform (OmniDreams, FlashDreams, AlpaSim) into an industry standard, focusing on production engineering, performance, and developer ecosystem growth for applications in AV, robotics, rendering, and simulation.

What you'd actually do

  1. Scale the engineering team building NVIDIA's interactive world-model platform across OmniDreams, FlashDreams, AlpaSim technologies.
  2. Establish the production engineering path for interactive world models in AV, rendering, robotics, and simulation.
  3. Build the architecture and processes needed to turn fast paced research into reliable developer-facing software.
  4. Own product and engineering excellence: performance, scalability, reliability, developer experience, CI/CD, and release management.
  5. Partner with research, simulation, rendering, and AV teams to translate world-model breakthroughs into production-ready platform capabilities.

Skills

Required

  • world models
  • video diffusion
  • neural rendering
  • Gaussian splatting
  • NeRFs
  • neural reconstruction
  • neural shading
  • simulation
  • robotics
  • AV
  • diffusion models
  • flow-matching models
  • autoregressive video generation
  • causal video generation
  • self-forcing training
  • causal-forcing training
  • production ML infrastructure
  • leadership
  • team management

Nice to have

  • Gaussian splats
  • NeRFs
  • neural reconstruction
  • neural shading
  • synthetic data
  • production rendering workflows
  • world models
  • video generation systems
  • neural rendering systems
  • Gaussian splatting pipelines
  • NeRF pipelines
  • neural shading techniques
  • generative simulation
  • open-source projects
  • developer ecosystems
  • research communities

What the JD emphasized

  • Demonstrated research or applied innovation in world models, video diffusion, neural rendering, Gaussian splatting / NeRFs, neural reconstruction, neural shading, simulation, robotics, or AV.
  • Technical fluency in the ML primitives behind interactive world models, including diffusion or flow-matching models, autoregressive / causal video generation, self-forcing or causal-forcing style training, Gaussian splatting, NeRFs, and neural reconstruction.
  • Demonstrated experience turning research-stage systems into dependable, scalable products.
  • 12+ overall years experience, 5+ years leading teams.
  • Bachelors degree or equivalent experience.
  • Results-focused leadership: you build the process, hit the dates, and hold the quality bar.

Other signals

  • Scale the engineering team building NVIDIA's interactive world-model platform
  • Establish the production engineering path for interactive world models
  • Build the architecture and processes needed to turn fast paced research into reliable developer-facing software
  • Own product and engineering excellence: performance, scalability, reliability, developer experience, CI/CD, and release management
  • Partner with research, simulation, rendering, and AV teams to translate world-model breakthroughs into production-ready platform capabilities
  • Grow the open developer and research ecosystem around NVIDIA's world-model stack