Senior Product Manager

Microsoft Microsoft · Big Tech · Redmond, WA +1 · Product Management

Senior Product Manager for Minecraft's Bedrock Platform team, focusing on graphics and rendering systems. This role involves leading planning and delivery, working with C++ engineers, designers, and QA to ship technical work for both player-facing features and foundational rendering systems. Requires technical depth, product instincts, and cross-organizational collaboration.

What you'd actually do

  1. Collaborate across teams -- to track technology initiatives, interpret requirements, and build well-scoped and incremental plans -- resolving issues regardless of team boundaries, to uncover and mitigate risks and deliver excellent experiences for Minecraft players.
  2. Define and prioritize program opportunities and present to studio stakeholders.
  3. Ensure that product roadmaps clarify all needed aspects of direction, discovery, and scoping, to support stakeholder buy in and successful partnership with Engineering to deliver through all phases of development including investigation, execution, quality assurance, and release.
  4. Define and own program/system reporting and maintain stakeholder confidence in deliverables.

Skills

Required

  • Bachelor's Degree
  • 5+ years experience in product/service/project/program management or software development

Nice to have

  • Bachelor's Degree
  • 7+ years of experience in product/service/project/program management or software development
  • Experience running multiple or larger teams using both Office Suite as well as project management software (Jira, ADO, GitHub, Hansoft, Asana etc.)
  • Well versed at creating clarity and scope expectations in complex, ambiguous environments.
  • Experience working directly with engineering, design, and quality disciplines.

What the JD emphasized

  • technical depth
  • product instincts
  • operate across organizations and time zones
  • Sequencing judgment matters
  • staying close to the technology
  • aligning competing priorities across cultures and organizations
  • building systems that expand what Minecraft can become
  • shipped player-facing features on top of complex technical foundations