Senior Rendering Engineer Manager

Roblox Roblox · Consumer · San Mateo, CA · Software Engineering

Roblox is seeking a Senior Rendering Engineer Manager to lead a team building cutting-edge rendering technology for their 3D immersive platform. The role involves technical leadership, architectural guidance, and managing a team of engineers to deliver advanced graphical features and performance-critical systems that scale across a vast array of devices and user-generated content.

What you'd actually do

  1. Lead and mentor a world-class team of rendering engineers focused on one of the following pillars:
  2. Act as a hands-on technical leader, providing guidance on architectural decisions and implementation, from low-level details to high level choice of algorithms, and ensuring the stability and efficiency of our technology stack.
  3. Partner with your team and other engineering leaders to define and execute the vision for the core rendering technology, anticipating future needs and trends, and ensuring our plans are aligned with the company vision.
  4. Foster a culture of innovation, continuous improvement, and open communication, where all ideas are valued and explored, and invest in the development of our engineers.
  5. Help build and expand our rendering organization by attracting, interviewing, and retaining top-tier engineering talent.

Skills

Required

  • Rendering engineering
  • Graphics engineering
  • Technical leadership
  • Engineering management
  • C++ programming
  • Problem-solving
  • Architectural design
  • System design
  • Performance optimization
  • Mentoring engineers
  • Hiring and retention
  • Communication skills
  • Interpersonal skills

Nice to have

  • Game engines
  • Real-time 3D applications

What the JD emphasized

  • 15+ years of rendering or graphics engineering experience
  • 5+ years of experience in a technical leadership or engineering management role
  • Strong C++ programming skills
  • Experience designing, building, and shipping advanced graphical features and/or performance critical systems for game engines or real-time 3D applications