Senior Research Scientist, Rendering

NVIDIA NVIDIA · Semiconductors · Redmond, WA

Senior Research Scientist focused on advancing real-time path tracing, physically based sampling, lighting, and denoising for NVIDIA's rendering innovation. The role involves inventing, publishing, and productizing novel methods, implementing prototypes, and transferring research to product teams. Requires deep understanding of rendering theory, strong C/C++, GPU programming, and Python skills, with a PhD and a strong publication/shipping record in advanced rendering algorithms.

What you'd actually do

  1. Brainstorming, inventing, publishing, and productizing novel methods to accelerate or improve the quality of path traced imagery.
  2. Implementing prototypes of your research ideas.
  3. Transferring successful ideas to NVIDIA product teams.
  4. Collaborating with fantastic NVIDIA researchers, engineers, and external academics.
  5. Helping define team research topics, goals, and guiding other researchers and interns.

Skills

Required

  • Demonstrated experience developing advanced rendering algorithms
  • PhD (or equivalent experience)
  • strong publication record
  • leadership roles on shipped renderers in games or VFX, or widely respected and referenced public presentations
  • Track record of high-quality artifacts containing your work---shipped games, films, or publications/presentations on path tracing, sampling, lighting, denoising, etc.
  • Track record of making code performant, efficient, and (ideally) real-time.
  • Deep understanding of rendering theory, sampling, and graphics systems.
  • Strong coding skills with knowledge of C/C++, GPU programming models, parallel programming, and Python.

Nice to have

  • Understanding of and interest in advancing sampling algorithms, e.g., ReSTIR.
  • Track record of research ideation and/or tech transfer of productized research.
  • Clear understanding of rendering challenges in games and/or film.
  • Familiarity with how GPUs work and how that impacts performant code.

What the JD emphasized

  • strong publication record
  • leadership roles on shipped renderers in games or VFX, or widely respected and referenced public presentations
  • Track record of high-quality artifacts containing your work---shipped games, films, or publications/presentations on path tracing, sampling, lighting, denoising, etc.
  • Track record of making code performant, efficient, and (ideally) real-time.