Senior Software Engineer

Unity Unity · Enterprise · Copenhagen, Denmark · Engineering

Senior Software Engineer role focused on co-development services for game studios using the Unity platform. Responsibilities include optimizing games, solving technical challenges, collaborating with internal Unity teams, and providing on-site consultations. Requires deep Unity expertise, C#/C++ development, and experience shipping titles across platforms. Awareness of AI/ML workflows is a plus.

What you'd actually do

  1. Working closely with external customer teams in the Denmark to develop games and game production tools.
  2. Scoping, estimating, and assisting in the planning of customer projects.
  3. Build close relationships with Unity's internal development teams, and provide customer feedback and production verification of future features of Unity technology and services.
  4. Efficiently solve problems, communicate, and educate our clients, both remotely and on-site at their offices.
  5. Proactively train yourself to remain at the forefront of Unity Engine technology and game content creation technology.

Skills

Required

  • Experience on a variety of game projects, platforms, not necessarily all Unity.
  • Ability to adapt to customer production environments and in some cases, take over work streams in collaboration with the customer.
  • Understanding of the technical challenges related to complex game development environments.
  • Ability to work closely in a team, plan, coordinate, communicate work intentions, progress, and deliver work in a timely manner, dealing with the usual complications of game development.
  • The ability to work independently, identifying and clarifying the tasks, assisting the Project Manager and more inexperienced developers.
  • The ability to develop and debug code written in a large multithreaded C# or C++ codebase, using a multi-platform engine. (e.g. Unity, Unreal, in-house)
  • Deep technical expertise in the Unity ecosystem, including C#, ScriptableObjects, Addressables, Unity Lifecycle and modern render pipelines. (URP/HDRP).
  • A proactive mentor who excels at technical documentation and cross-departmental problem-solving.
  • Proven ability to profile and optimize CPU, GPU, and memory usage using the Unity Profiler, Frame Debugger, and RenderDoc.
  • The ability to translate complex technical topics into understandable concepts for both technical and non-technical stakeholders.
  • Experience shipping and maintaining titles across diverse hardware (Mobile, PC, or Console) with an understanding of platform-specific constraints.

Nice to have

  • Experience (or strong interest) in high-performance paradigms like DOTS, ECS, and the C# Job System.
  • Experience with Version Control (Git/Perforce) in a production environment.
  • Experience in delivering training/technical talks and writing technical articles.
  • Awareness of AI/ML workflows and an understanding of how to leverage emerging technologies to deconstruct and solve complex problems.