Senior Software Engineer - Graph Node Ecosystem (3d)

Adobe Adobe · Enterprise · San Francisco, CA +2

Senior Software Engineer to join Project Graph team, focusing on the 3D node ecosystem. This role involves building and maintaining 3D generation, scene assembly, and rendering nodes, including AI 3D models and GPU-accelerated pipelines, within a visual node graph editor for creative workflows. The engineer will contribute to a large-scale, globally distributed system and use AI-assisted development tools.

What you'd actually do

  1. Build, implement, and maintain 3D-focused nodes in Project Graph, including AI 3D model nodes, GPU-accelerated rendering and shading nodes, and Creative Cloud 3D actions. Design node interfaces that are performant, predictable, and easy for creators to compose.
  2. Collaborate with engineering leadership, model teams, and partner teams to deliver on the technical vision for Graph's 3D ecosystem, breaking complex requirements into clear, shippable achievements.
  3. Champion strong fundamentals: simplicity, performance, reliability, and maintainability. Set a high bar for code quality, testing, and operational rigor across the 3D node library.
  4. Contribute to the architecture and operation of a large-scale, globally distributed system. Ensure high availability, low latency, and predictable 3D throughput in enterprise environments.
  5. Apply AI-assisted tools to write, test, and refactor code, and accelerate feature delivery within established engineering standards.

Skills

Required

  • BS or MS in Computer Science or a related field, or equivalent experience.
  • Over 10 years designing, testing, and managing complex software systems, demonstrating a solid history of taking full responsibility for 3D graphics, real-time rendering, or media pipeline features and components.
  • Strong proficiency with 3D fundamentals (geometry, meshes, materials, lighting, scene graphs, coordinate systems, common 3D file formats such as glTF, USD, OBJ, FBX)
  • Experience integrating AI 3D models into production systems (e.g., text-to-3D, image-to-3D, mesh generation, texture synthesis)
  • Hands-on experience with GPU-accelerated rendering and shading (shaders, WebGL, WebGPU, or equivalent)
  • Ability to decompose complex systems into clear abstractions and deliver solutions that are elegant, scalable, and maintainable.
  • Excellent written and verbal communication skills. Ability to clearly articulate technical concepts and collaborate effectively with technical and non-technical partners.

Nice to have

  • Familiarity with node-based or visual programming systems is advantageous.
  • Familiarity with Creative Cloud 3D tools (e.g., Substance, Adobe Dimension), 3D SDKs, or real-time engines is welcome, but not a substitute for strong fundamentals
  • Experience building extensible component or plugin systems is a plus

What the JD emphasized

  • Over 10 years designing, testing, and managing complex software systems, demonstrating a solid history of taking full responsibility for 3D graphics, real-time rendering, or media pipeline features and components.
  • Strong proficiency with 3D fundamentals (geometry, meshes, materials, lighting, scene graphs, coordinate systems, common 3D file formats such as glTF, USD, OBJ, FBX)
  • Experience integrating AI 3D models into production systems (e.g., text-to-3D, image-to-3D, mesh generation, texture synthesis)
  • Hands-on experience with GPU-accelerated rendering and shading (shaders, WebGL, WebGPU, or equivalent)

Other signals

  • AI 3D model nodes
  • GPU-accelerated rendering pipelines
  • visual, designer-friendly node graph editor
  • automated, repeatable creative workflows
  • Capsules