Senior / Staff Graphics Software Engineer

Waabi Waabi · Robotics · Toronto, ON +2 · Remote · Autonomy & Algorithms

This role focuses on building the next generation of multi-sensor rendering software for autonomous driving, integrating traditional real-time rendering with neural rendering techniques. The engineer will collaborate with scientists and researchers to create simulation environments for self-driving technology, with opportunities for publication in top conferences.

What you'd actually do

  1. Be part of a team of multidisciplinary Research Scientists and Engineers working on building a cutting-edge multi-sensor simulation stack leveraging graphics, computer vision, and machine learning.
  2. Design and implement core rendering technology for simulating cameras, LiDARs, and RADARs by mixing traditional real-time rendering with neural rendering, 3D Gaussian Splatting, generative models, etc.
  3. Collaborate with Waabi’s autonomy and safety teams to improve the realism and diversity of Waabi World.
  4. Have the opportunity to publish high-impact research at top conferences (CVPR, ECCV, ICCV, SIGGRAPH, NeurIPS, ICLR, ICRA).

Skills

Required

  • Real-time graphics experience (minimum 3 years shipping projects)
  • Extensive experience in at least one GPU API (Vulkan, DirectX, OpenGL, or similar)
  • Familiarity with GPU optimization
  • Deep understanding of GPU performance
  • Strong software engineering fundamentals
  • Efficient and maintainable code in systems languages such as C++ or Rust
  • Proficient in at least one shading language (GLSL, HLSL, WGSL, etc.)
  • Experience creating and working within interactive 3D environments

Nice to have

  • Experience in working with robotics and other autonomous systems
  • Experience with accelerated computing like CUDA, OpenCL, and Vulkan compute pipelines
  • Experience with accelerated raytracing (Nvidia OptiX, Vulkan Raytracing, DXR, etc.)
  • Experience with Python and deep learning frameworks like PyTorch, JAX, or TensorFlow
  • Experience with neural rendering (NeRF, Gaussian Splatting, etc.)
  • Experience working in cloud computing environments, e.g., launching and debugging GPU jobs in the cloud

What the JD emphasized

  • shipping real-time rendering projects
  • GPU optimization
  • deep understanding of GPU performance
  • strong software engineering fundamentals
  • systems languages such as C++ or Rust
  • shading language
  • experience with neural rendering
  • experience with accelerated raytracing

Other signals

  • building a cutting-edge multi-sensor simulation stack leveraging graphics, computer vision, and machine learning
  • design and implement core rendering technology for simulating cameras, LiDARs, and RADARs by mixing traditional real-time rendering with neural rendering, 3D Gaussian Splatting, generative models, etc.
  • collaborate with Waabi’s autonomy and safety teams to improve the realism and diversity of Waabi World
  • opportunity to publish high-impact research at top conferences