Senior Systems Prototyping and Emulation Engineer

NVIDIA NVIDIA · Semiconductors · Santa Clara, CA

This role focuses on building and improving FPGA prototypes and hardware emulation environments for NVIDIA's next-generation GPUs, SOCs, NICs, and Switches. It involves RTL design, synthesis, place-and-route, performance optimization, bring-up, and debug, with a strong emphasis on C/C++ testbenches and efficient host-emulator communication.

What you'd actually do

  1. Build FPGA prototypes and hardware emulation environments by making RTL FPGA/emulation-friendly, partitioning the design, and taking it through synthesis, place-and-route, and emulator compilation flows.
  2. Improve performance of FPGA prototypes and emulation platforms, analyze timing/performance bottlenecks, and generate bitstreams/images.
  3. Bring up designs on FPGA prototyping and hardware emulation platforms and drive complex debug and problem-solving activities.
  4. Release prototypes and emulation environments to internal customers and support them through debug, validation, and software enablement.
  5. Understand complex system topologies with multiple ASICs to realize DGX systems on prototyping platforms and emulators.

Skills

Required

  • BS (or equivalent experience) in Electrical Engineering, Computer Engineering, or related fields with 8+ years of experience, or MS with 6+ years of proven experience in FPGA prototyping and/or hardware emulation.
  • Strong understanding of FPGA prototyping and hardware emulation architectures, devices, flows, and tools.
  • Hands-on experience with Synopsys ProtoCompiler or Synplify Premier, Xilinx Vivado, and familiarity with emulation platforms such as Synopsys ZeBu or Siemens Veloce.
  • Exposure to ASIC design and verification tools (VCS or equivalent, Verdi, GDB).
  • Knowledge of Verilog, SystemVerilog, and digital design concepts.
  • Understanding of industry-standard protocols such as PCIe, CXL, NVLINK, USB, CHI, and CPU-GPU coherency.
  • Hands-on experience with lab FPGA debug methodologies, tools (Identify or ChipScope), and lab debug equipment (oscilloscopes, logic analyzers).
  • Strong expertise in developing and optimizing emulation-friendly C/C++ testbenches and transactors that can operate efficiently at emulation speeds is a critical skill for this role and experience minimizing host-emulator communication bottlenecks, improving transaction throughput, and architecting scalable software-driven validation environments for high-performance SoCs and multi-ASIC systems.
  • Ability to develop efficient DPI/PLI/SystemC-based interfaces and software infrastructures that enable high-speed validation, debug, and bring-up on hardware emulation platforms.

Nice to have

  • Scripting knowledge (Perl/shell/Tcl/Python) is desired.
  • Good documentation, communication, and interpersonal skills.
  • Experience with memory bring-up of LPDDR5/6, DDR5/6, CXL/PCIe, and/or high-speed interfaces such as USB4/3 is desirable.
  • Prior experience with hardware emulation or prototyping platforms (Synopsys HAPS, ZeBu, Siemens Veloce) of a high-performance processor or SOC is highly desirable.
  • Understanding of performance-sensitive validation methodologies for large-scale emulation environments, including efficient logging, synchronization, memory handling, and protocol traffic generation and experience enabling pre-silicon software validation, firmware bring-up, or system-level debug on emulation platforms is a plus!

What the JD emphasized

  • critical skill for this role