Simulation Researcher/engineer

Luma AI Luma AI · AI Frontier · SF Bay Area, CA +2 · Remote · Research

Luma AI is seeking a Simulation Researcher/Engineer to design and build simulation environments for training general-purpose robot policies. This role involves integrating generative models with physics simulation, developing evaluation harnesses, and driving asset/scene generation pipelines. The ideal candidate has a strong background in robotics simulation, computer graphics, or physics-based modeling, with fluency in Python and C++.

What you'd actually do

  1. Design simulation environments that are visually rich, physically plausible, and trainable at scale — a hybrid of generative rollouts and physics-engine-based scenes.
  2. Build the evaluation harness that tells us whether our world model is good enough to train robots on (sim-to-real gap, physical consistency, long-horizon coherence).
  3. Develop differentiable and GPU-accelerated simulation pipelines where they unlock new training signal.
  4. Drive the asset, scene, and task generation pipelines — including using Luma's own generative stack to bootstrap diversity.
  5. Collaborate with world-model researchers (upstream) and policy-learning researchers (downstream).

Skills

Required

  • Python
  • C++
  • production physics engine (Isaac Sim/Lab, MuJoCo, Bullet, PhysX, Drake)

Nice to have

  • sim-to-real transfer
  • domain randomization
  • differentiable simulation
  • neural-rendering-based simulation
  • game engine
  • CGI
  • animation
  • photogrammetry
  • CoRL
  • RSS
  • ICRA
  • NeurIPS
  • SIGGRAPH

What the JD emphasized

  • Track record of building simulation systems other people actually used.

Other signals

  • simulation environments
  • robotics policies
  • generative video and 3D models