Software Engineer, Graphics & Media

Figma Figma · Enterprise · Canada +1 · Engineering

Software Engineer, Graphics & Media at Figma. Focuses on client-side code for Figma's real-time, browser-based design products, specifically the Pixel Engine team's work on rendering and media support (animation, shaders, video, image import/export). Requires 5+ years of experience in C++, TypeScript, GLSL, and web-based applications, with a specialization in Video/Image rendering & playback.

What you'd actually do

  1. Work closely with teammates and partners in Engineering, Product, Design, Marketing, User Research, and Data Science to build new features and achieve roadmap goals.
  2. Supporting new client-side Media features (e.g. image processing pipelines)
  3. Improving the performance of media use cases (such as Image and Video) within the rendering engine
  4. End-to-end client support of new codecs/compression algorithms
  5. Interface with the rendering engine in scenarios of image and video rendering

Skills

Required

  • 5+ years of professional experience shipping software with a specialization on Video/Image rendering & playback.
  • Experience with any of the following languages: C++, TypeScript, GLSL
  • Experience working with web-based applications, browser performance, or real-time collaborative systems
  • A track record of working collaboratively across teams and disciplines to deliver complex technical projects

What the JD emphasized

  • 5+ years of professional experience shipping software with a specialization on Video/Image rendering & playback.