Software Engineer in Test 5 - Games Platform Quality

Netflix Netflix · Big Tech · United States · Remote · Engineering

Software Engineer in Test 5 for Netflix Games Platform Quality, focusing on shaping test infrastructure and quality strategy for games across TV, mobile, and cloud. Requires deep experience in CI/CD, test automation, and tooling for games or platform engineering, with familiarity in using LLM/AI tools for test generation.

What you'd actually do

  1. Define and champion the overall testing strategy and quality roadmap for a team in Games Platform, establishing what good looks like across performance, reliability, and certification.
  2. Own the test and certification infrastructure for a team in Games Platform, integrating with shared tooling across the broader TV platform to ensure comprehensive coverage.
  3. Define and establish game performance baselines across a range of devices
  4. Build and maintain CI pipelines that catch regressions before they reach game teams
  5. Validate platform behavior across multiple game engines and device targets ensuring the platform handles each engine correctly across its full lifecycle.

Skills

Required

  • CI/CD pipeline design
  • test automation infrastructure
  • tooling for games or platform engineering
  • automating test workflows on embedded or consumer electronics devices
  • mobile and web testing technologies
  • TypeScript or JavaScript
  • game engines (Unity3D, Unreal)
  • game performance metrics
  • real device orchestration or device farm infrastructure
  • product testing
  • root cause analysis
  • partnering with developers
  • ambiguous environments
  • process improvements
  • collaboration
  • LLM/AI based tools for test generation

Nice to have

  • graphics APIs (WebGL, WebGPU, WebAssembly)
  • game engine packaging or build systems
  • multiple game engine ecosystems (Unreal, Unity, Defold, PixiJS, Rive)
  • certification or compliance pipelines
  • performance dashboards
  • telemetry pipelines

What the JD emphasized

  • deep experience in CI/CD pipeline design, test automation infrastructure, and tooling for games or platform engineering with experience owning or significantly contributing to infrastructure design
  • Experienced automating test workflows on embedded or consumer electronics devices such as smart TVs and streaming sticks, with familiarity in mobile and web testing technologies
  • Proficient in TypeScript or JavaScript
  • Has experience working with game engines such as Unity3D or Unreal, with understanding of their lifecycle models and failure signatures to design platform-level tests
  • Understands game performance metrics such as fps, frame cadence, render fidelity, etc. to design meaningful measurements, establish device-aware baselines, and identify regressions
  • Experienced with real device orchestration or device farm infrastructure for running automated tests across a heterogeneous device matrix
  • A product testing expert, skilled at systematically identifying issues, root cause analysis, and partnering with developers to drive resolution
  • Thrives in ambiguous environments, adapts quickly to new information, and drives consistently toward resolution
  • A self-starter who proactively questions the status quo and drives process improvements to enhance efficiency in testing, debugging, and release cycles
  • Exceptional collaborator with a proven ability to bridge communication between cross-functional teams, driving alignment between manual QA and core engineering
  • Familiar with using LLM/AI based tools for test generation, designing and building frameworks