Sr. Technical Artist, Character and Animation Pipeline - Games

Netflix Netflix · Big Tech · United States · Remote · Netflix Games Studio

This role is for a Sr. Technical Artist specializing in Character and Animation Pipeline for games at Netflix. The focus is on building and maintaining tools and workflows within Unreal Engine 5, bridging art and tech teams, and optimizing character assets for runtime use. It does not involve core AI/ML development.

What you'd actually do

  1. Own and improve the character and animation pipeline from DCC (Maya) into Unreal Engine 5, ensuring rigs and assets are ready for animation and runtime use.
  2. Create and maintain body and facial rigs for characters, costumes, and hair in Maya, with clean deformation and predictable behavior in UE5.
  3. Understand, maintain, and evolve the animation pipeline as project needs, tools, and content types change.
  4. Define and uphold naming, structure, and performance standards (bones, polycounts, LODs, materials) for character content.
  5. Build and support tools and scripts (e.g., Python, MEL, Unreal tooling) that speed up rigging, export, validation, and integration.

Skills

Required

  • 7+ years of experience as a Technical Artist, with a strong focus on character and animation pipelines.
  • Expert-level experience with at least one major DCC (Maya, Blender); Maya strongly preferred for rigging.
  • Deep knowledge of character rigging, facial rigs, animation workflows, and motion capture.
  • Strong Unreal Engine 5 experience, including runtime character systems, editor tools, and character setup.
  • Proficiency in Python or similar scripting languages (MEL, etc.) for pipeline and tool development.
  • Experience converting high-fidelity assets into optimized, real-time game assets.
  • Strong understanding of performance constraints, LODs, materials, and textures for games.
  • Ability to work cross-functionally with Art, Animation, Engineering, Design and external partners.
  • Excellent documentation and communication skills, including remote collaboration.

Nice to have

  • 2D and/or 3D animation experience, especially in stylized or non-human proportion work.