Staff Frontend Engineer - Mapping & Spatial Platform

Verkada · Enterprise · Bayoffice · Core Services

Staff Frontend Engineer to lead the technical architecture of Verkada's next-generation Spatial Platform, a high-performance, interactive, and collaborative 3D engine for physical security solutions. The role involves designing rendering and sync engines, optimizing for latency, and developing spatial intelligence features.

What you'd actually do

  1. Build the Rendering Platform: Design a high-performance rendering architecture that supports both an interactive viewer for high-density geospatial visualization and a precision editing surface for real-time vertex manipulation.
  2. Set the UX Bar: Partner with Design to define the interaction model for spatial editing — easing curves, snapping behavior, cursor states, loading transitions — and hold the line on pixel-level polish across the platform.
  3. Optimize for Latency: Solve the "500-element wall" with partial GPU buffer updates and custom shaders, ensuring sub-millisecond input latency during real-time vertex manipulation.
  4. Spatial Intelligence: Develop power-user tools like real-time 3D line-of-sight analysis, signal strength heatmaps, and AI-driven hardware placement suggestions.
  5. Build the Sync Engine: Own the client-side CRDT architecture (Yjs/Automerge-class) powering offline-first, multi-user editing — document model, local persistence, presence, and conflict resolution.

Skills

Required

  • JavaScript fundamentals (scoping, closures, contexts, prototypes, classes, etc.)
  • React expertise (common state and data libraries like React Query, Zustand, etc.)
  • Computer Science degree or related field
  • strong intuition for data structures, memory management, and linear algebra
  • Understanding of coordinate system conversions, geospatial projections, and 3D geometry

Nice to have

  • Deck.gl, MapLibre, Three.js, or raw WebGL/WebGPU
  • Experience with real-time sync architectures (e.g., Yjs, Automerge, or Operational Transforms)
  • Proficiency in high-performance 2D/3D graphics (Canvas API, low-level buffer management, or custom shaders)
  • Familiarity with PostGIS, vector tiling (MVT), and GIS workflows

What the JD emphasized

  • lead the technical architecture
  • greenfield role
  • own a core pillar
  • architect a platform
  • hard math
  • hard graphics
  • buttery-smooth 60 FPS
  • high-performance rendering architecture
  • precision editing surface
  • real-time vertex manipulation
  • Optimize for Latency
  • sub-millisecond input latency
  • real-time 3D line-of-sight analysis
  • AI-driven hardware placement suggestions
  • client-side CRDT architecture
  • offline-first, multi-user editing
  • 5+ years of experience building complex, customer-facing web applications or high-performance graphics engines
  • Mastery of Web Technologies
  • React expertise
  • CS Fundamentals
  • strong intuition for data structures, memory management, and linear algebra
  • Eye for Detail
  • Pixel-perfect execution
  • high bar for visual polish
  • Product Grit
  • CAD-level precision
  • consumer-grade UX
  • Mathematical Precision
  • coordinate system conversions
  • geospatial projections
  • 3D geometry