Staff Product Designer, Games Discovery

Netflix Netflix · Big Tech · United States · Remote · Product Design

Staff Product Designer for Netflix Games, focusing on discovery experiences across TV, Web, and Mobile. This role involves shaping product strategy, design leadership, and defining discovery frameworks. The designer will collaborate with senior leaders, drive large-scale initiatives, and mentor other designers. Experience with data science and experimentation is valued, and the role involves exploring new tools, including AI.

What you'd actually do

  1. Develop a strong, informed design point-of-view and unify the organization through a cohesive discovery vision, demonstrating strategic thinking and creative excellence across multiple business domains.
  2. Identify, define, and drive large-scale discovery initiatives and product features from concept through launch.
  3. Be resilient and adaptive to shifting strategies/priorities and helping teams stay focused through change.
  4. Shape product objectives by identifying business needs and aligning your team's work with company strategy, accounting for complexities and uncertainties within the gaming and entertainment ecosystem.
  5. Own the end-to-end design process — from blue sky exploration to UX specs and quality UI designs — balancing polish with speed and execution.

Skills

Required

  • 10+ years as a Product Designer (or equivalent)
  • portfolio that demonstrates strategic design leadership, systems thinking, and exceptional craft
  • track record of operating at the staff/principal level
  • Deep experience designing for TV, Web, and/or Mobile platforms
  • sophisticated understanding of cohesive cross-device experiences and their technical constraints
  • Demonstrated ability to navigate complex, ambiguous discovery and merchandising challenges
  • Exceptional storytelling and communication skills
  • build alignment at the executive level
  • An exceptionally high bar for visual design, interaction quality, and user-centered thinking

Nice to have

  • Deep familiarity with gaming, entertainment, or media merchandising design
  • Experience building or significantly evolving design systems at scale
  • Experience designing for TV-specific interaction patterns
  • Figma experience
  • working with established design systems
  • Experience with A/B testing
  • using data to inform design decisions
  • A history of mentoring senior designers
  • contributing to team culture, process, and craft standards
  • Comfort operating in a highly autonomous environment

What the JD emphasized

  • consumer-facing products at scale
  • complex, ambiguous discovery and merchandising challenges
  • exploring/utilizing new tools (including AI)