Staff Software Engineer, Pixel Graphics

Google Google · Big Tech · Warsaw, Poland

Staff Software Engineer for Google Pixel's GPU driver team, focusing on kernel and user-space graphics drivers. Responsibilities include feature development, performance improvements, silicon bring-up, debugging, and defining future software/hardware requirements for Pixel products. The role involves technical leadership, influencing, coaching, and managing engineers, as well as facilitating cross-team alignment. Requires experience with GPU drivers, embedded programming in C, and mobile GPUs.

What you'd actually do

  1. Provide technical leadership on projects and advise Android and Pixel leadership on performance and feature opportunities in graphics software, and scope solutions with partner teams inside and outside Google.
  2. Influence, coach and manage a distributed team of engineers.
  3. Facilitate alignment across teams on goals, outcomes, and timelines. Work with product and engineering teams to define the role and requirements of the GPU in future product designs.
  4. Develop GPU graphics and compute technologies spanning the full GPU software stack.
  5. Evaluate and bring-up devices and work with product and engineering teams to define the role and requirements of the GPU in future product designs.

Skills

Required

  • software development
  • GPU drivers
  • embedded programming in C
  • GPU
  • Mobile GPU

Nice to have

  • technical leadership
  • Kernel Drivers
  • C++
  • Android