Technical Artist

Warner Bros Discovery Warner Bros Discovery · Media · London, United Kingdom · Game Development

Technical Artist role focused on supporting art asset creation and pipeline within Unreal Engine 5, involving tool development, shader creation, and performance optimization for AAA game development.

What you'd actually do

  1. As a Technical Artist at Rocksteady, you will be located halfway between Art and Code, and will contribute to our art production pipeline, supporting content creators inside Unreal Engine 5.
  2. With a strong understanding of the performance characteristics of art assets inside the UE5 Nanite / Lumen / Mega Lights environment, you will create and maintain content creation tools and Shaders, as well as advise the Art teams on content creation guidelines.
  3. As a liaison between the Art teams and the engineering disciplines that support them, you will ensure the art teams can continue to produce state-of-the-art content efficiently, while monitoring, analysing and reporting on the findings of the various Technical Analyses the Tech Art team produces.

Skills

Required

  • Proficiency in at least one scripting or programming language (C++, C#, or Python)
  • Strong understanding of linear algebra and real‑time graphics fundamentals
  • Working knowledge of shader principles, including PBR workflows and HLSL
  • Understanding of user‑friendly, efficient tools and workflows for art asset creation
  • Knowledge of modern game‑art optimisation techniques, including Nanite‑based workflows
  • Demonstrated artistic awareness in real‑time engines
  • Creative problem‑solving skills for technical challenges
  • Strong organisational and communication skills
  • Ability to work effectively as part of a team, while also being confident working independently when needed