Texture Artist (all Levels) - Ilm London

Disney Disney · Media · London, United Kingdom

Texture Artist for visual effects, focusing on creating high-quality textures and surface details for 3D characters, creatures, and environments using tools like Mari and Substance Designer. Requires strong artistic and technical skills, collaboration, and understanding of CG pipelines.

What you'd actually do

  1. Develop high-quality textures for 3D characters, digital doubles, and creatures, with a strong focus on surface realism.
  2. Adapt to production needs by supporting hard-surface and environment assets where required.
  3. Combine artistic, technical, procedural, and hand-crafted techniques to deliver high-quality assets on time and within budget.
  4. Collaborate closely with Show supervision, Modelers, and Look-Development TDs to ensure consistency and excellence in achieving a photorealistic finish.
  5. Contribute to team development by sharing knowledge, supporting others, and helping refine workflows and best practices.

Skills

Required

  • VFX texturing
  • Mari
  • photorealistic asset work
  • procedural and node-based approaches
  • photogrammetry workflows
  • digital materials
  • UV mapping
  • organizational skills
  • time-management skills
  • collaboration
  • attention to detail
  • film production workflows
  • computer graphics workflows

Nice to have

  • Substance Designer
  • Substance Painter
  • Katana
  • Nuke
  • look-development workflows
  • full CG pipeline understanding

What the JD emphasized

  • Proven experience in VFX texturing
  • Strong production experience using Mari within established pipelines
  • Comfortable exploring procedural and node-based approaches as part of a flexible texturing workflow
  • Familiarity with photogrammetry workflows and data processing
  • Expertise in crafting digital materials that mimic real-world reference
  • Working knowledge of UV mapping principles
  • Strong organisational and time-management abilities to navigate schedules and meet project demands
  • Collaborative mindset, engaging constructively with teammates and cross-department partners
  • Exceptional attention to detail and a keen eye for realism
  • A solid understanding of film production and computer graphics workflows
  • Proven production experience with Mari
  • Experience with Substance Designer and/or Painter is a plus
  • Familiarity with Katana, Nuke, and look-development workflows
  • A basic understanding of the full CG pipeline
  • Production experience with industry-standard tools and software
  • submit a demo reel, shot breakdown, or equivalent showcasing your work
  • A current resume is required