Xr Module Engineer - Tunable Lens and Multiphysics Simulation - Pico - San Jose

ByteDance ByteDance · Big Tech · San Jose, CA · R&D

Engineering role focused on the development and design of tunable lenses and multiphysics simulation for XR eyepiece systems, requiring a PhD in a related field and experience in optical design and FEA.

What you'd actually do

  1. Lead the development and design of material solutions, process solutions, and optical solutions for tunable lenses.
  2. Collaborate with suppliers to complete the NRE development of tunable lenses, including technical selection, customized specification definition, overall solution design and development.
  3. Independently undertake the development, assembly and debugging of high-precision optical testing equipment.
  4. Responsible for the system integration of tunable lenses and XR headset overall solutions and use FEA tool to solve multi-physics problem.

Skills

Required

  • multi-physics field simulation
  • finite element analysis
  • geometric optics
  • optical path setup
  • alignment
  • debugging
  • system-level optical design
  • troubleshooting

Nice to have

  • mass production experience in consumer electronic optical modules
  • miniature precision actuators R&D
  • liquid encapsulation
  • hyperelastic materials
  • fluid-structure interaction
  • liquid crystal lenses
  • ultra-precision manufacturing

What the JD emphasized

  • PhD degree in Physics, Electronics, Optics, Mechanics, Materials Science or related fields
  • Practical experience in multi-physics field simulation and finite element analysis
  • Solid foundational knowledge of geometric optics; proficient in optical path setup, alignment and debugging
  • Hands-on R&D experience in system-level optical design with strong troubleshooting capabilities