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Currently tracking 6 active AI roles, with 26 new openings in the last 4 weeks. Primary focus: Serve · Engineering. Salary range $157k–$235k (avg $196k).

Hiring
6 / 6
Momentum (4w)
↓-1 -4%
26 opens last 4w · 27 prior 4w
Salary range · avg $196k
$157k–$235k
USD · disclosed roles only
Tracked since
Jan 8
last role today
Hiring velocityscroll left for older weeks
1 new role
Nov 10
2 new roles
Dec 1
1 new role
8
3 new roles
Jan 5
1 new role
12
2 new roles
19
4 new roles
26
2 new roles
Feb 2
2 new roles
9
4 new roles
16
3 new roles
Mar 2
2 new roles
9
2 new roles
16
4 new roles
23
8 new roles
30
8 new roles
Apr 6
7 new roles
13
8 new roles
20
2 new roles
27
6 new roles
May 4
10 new roles
11

Jobs (6)

6 AI · 82 total active
Show
Active onlyAI only (≥ 7)
Stage
AllPost-train · 2Serve · 3Agent · 1
Function
AllEngineering · 5Research · 1
Country
AllAustria · 2United Kingdom · 1United States · 1
Sort
AI scoreRecentTitle
TitleStageFunctionLocationFirst seenAI score
Machine Learning Engineer, CV
Machine Learning Engineer focused on Computer Vision for next-generation Spectacles, developing and deploying ML models for real-world AR applications.
ServeEngineeringVienna, Austria3w ago8
Working Student - Machine Learning
Working student thesis project focused on developing efficient on-device ML models for AR glasses, specifically exploring event-based sensing and processing combined with deep learning techniques to meet strict latency, energy, and bandwidth constraints on embedded hardware. The role involves designing, prototyping, and evaluating models, exploring efficiency techniques, and demonstrating proof-of-concepts on AR hardware.
ServePost-trainResearchEindhoven - Netherlands5w ago8
Machine Learning Engineering Intern
Machine Learning Engineering Intern to join the Spectacles AR engineering team, focusing on scene understanding for AR experiences. The role involves prototyping, training, and evaluating ML models for computer vision and multimodal understanding, contributing to geometric scene understanding, 3D reconstruction, semantic scene understanding, visual localisation, and connecting scene understanding to language for AR interactions. The intern will partner with mentors and cross-functional teams to integrate work into production-facing systems.
Post-trainAgentEngineeringLondon, United Kingdom6w ago8
Computer Architecture Intern
Computer Architecture Intern to implement, map, and simulate neural rendering algorithms on event-based Neural Processing Units (NPUs), perform benchmarking, and identify hardware/compiler improvements for efficiency.
ServeEngineeringEindhoven - Netherlands6w ago7
Software Engineer C++, Level 4
Software Engineer C++ focused on AI tooling for AR application development, building agentic workflows for Lens Studio, and implementing software for compute-constrained AR glasses.
AgentEngineeringNew York, NYFeb 217
Spectacles Student Worker- Computer Vision Engineering
Computer Vision Engineering student worker role focused on researching and developing advanced computer vision algorithms and implementing them onto Spectacles. The role involves optimizing performance, writing clean code, and potentially publishing research or contributing to patents.
Post-trainEngineeringVienna, AustriaJan 87