Currently tracking 35 active AI roles, down 46% versus the prior 4 weeks. Primary focus: Serve · Engineering. Salary range $100k–$300k (avg $197k).
Enterprise · Game engine
Unity has 38 active AI-related job listings, with a significant focus on agents, representing 32% of the roles, and serving infrastructure at 29%. The majority of these positions are within the Engineering function, with hiring concentrated in the United States. Frequent technical tags include model_serving, inference_infra, and agent_orchestration, suggesting a direction toward operationalizing AI models. In the last 30 days, Unity has posted 27 new AI roles, a substantial increase of 440% compared to the previous 30-day period.
Unity currently has 53 active AI-related roles in our index. The most common open titles are: Senior Machine Learning Engineer, Advertiser Growth (4), Staff Machine Learning Engineer, ML Infrastructure (4), Machine Learning Engineer, Next-Generation Recommendation Systems (New Grad / PhD) (3), Senior Data Scientist (3), Senior Machine Learning Infrastructure Engineer (3). Most positions are in Engineering and Research.
Unity's active AI hiring is concentrated in: agents (36%), serving infrastructure (28%), data (19%). These categories follow a seven-stage AI lifecycle: data, pre-training, post-training, serving infrastructure, agents, evaluation, and application.
Unity is hiring AI talent in: United States (40 roles), Canada (5 roles), Israel (4 roles), China (4 roles).
Job postings at Unity most frequently reference: model serving, inference infra, recommender systems, agent orchestration, llm observability.
In the past 30 days, Unity has posted 13 new AI-related roles. That is a -62% change versus the prior 30 days (34 → 13).
| Title | Stage | AI score |
|---|---|---|
| ML Infrastructure Engineer - (Early Career/Internship) ML Engineer role focused on building and maintaining the offline ML platform infrastructure for data pipelines, distributed model training, and ML workflows. This role supports large-scale model training, feature generation, and experimentation, bridging research and production at scale. | Data | 7 |
| Artiste Technique Sénior, IA / Senior Technical Artist, AI Senior Technical Artist for Unity AI Authoring team, focused on designing and building AI-powered workflows, pipelines, and tools for game creation. The role involves integrating AI agents with game assets, prototyping AI-driven game systems, and researching emerging AI technologies in gaming. | Agent |
| Senior Technical Artist, AI / Artiste Technique Sénior, IA This role focuses on designing and building AI-driven workflows, pipelines, and tools to revolutionize game creation within Unity. It involves integrating AI agents with game assets, rapid prototyping of AI-powered game systems, and bringing real-world assets into real-time applications, with an emphasis on AI-assisted game creation and LLM datasets. | Agent | 7 |
| Développeuse ou développeur en développement et exploitation (DevOps) sénior, Asset Manager / Senior DevOps Developer, Asset Manager Senior DevOps Developer responsible for deploying and managing the Unity Asset Manager in public cloud and enabling enterprise clients to run it in their private cloud environments. Focus on building robust deployment pipelines, infrastructure, and tools for both public and private deployments, with a strong emphasis on observability, security, and reliability. The role also involves extending these deployment models to other Unity products and services. | — | 5 |
| Senior Software Engineer — Diagnostics Team Senior Software Engineer on the Diagnostics team at Unity, focusing on backend systems for game telemetry and observability. The role involves leading end-to-end design of ingest, pipelines, and data storage, writing Go services, and critically, integrating and evaluating agentic AI tools as part of the development workflow. Requires production experience with Go, strong judgment, and hands-on fluency with AI coding agents. | Agent | 5 |
| Développeur(se) logiciel Sénior — Équipe Diagnostics / Senior Software Developer — Diagnostics Team Senior Software Developer for the Diagnostics Team at Unity, focusing on backend systems for game telemetry and crash reporting. The role involves leading end-to-end design for data ingestion, pipelines, storage (ClickHouse), and dashboards. A key aspect is integrating and leveraging AI agentic tools, such as coding agents, into the development practice, including code review and defining team standards for their use. The role also includes mentoring and collaborating with other teams. | Agent | 5 |
| Gestionnaire de Programme Technique Senior, Partenariat Graphique / Senior Technical Program Manager, Graphics Partnership Senior Technical Program Manager for Unity's Graphics team, focusing on partnerships with industry leaders to expand content creation capabilities across platforms. The role involves strategic alignment of technology with business goals, revenue generation, and empowering diverse global teams. Responsibilities include defining project scope, deliverables, and timelines with external partners, planning and executing projects, acting as a primary point of contact for partner-related delivery meetings, and facilitating communication and conflict resolution. | — | 0 |
| Développeuse ou développeur d’applications frontales (frontend) sénior, Asset Manager / Senior Frontend Developer, Asset Manager Senior Frontend Developer for Unity Asset Manager, a cloud-based 3D content platform. The role involves building a modern React web application that integrates the Unity engine via WebAssembly for real-time 3D rendering. Responsibilities include designing responsive interfaces, ensuring system scalability, connecting to the 3D viewer, co-designing backend APIs, and mentoring. The team is exploring AI-assisted development, including code generation. | — | 0 |
| Senior Workday HRIS Analyst Senior Workday HRIS Analyst with 6+ years of experience configuring Workday Compensation and Payroll modules. The role focuses on enabling scalable, compliant, and globally aligned HR processes, partnering with HR, Total Rewards, and Payroll. Responsibilities include leading design, configuration, enhancement, and support of compensation and payroll processes, managing projects, and troubleshooting system issues. Requires deep functional HR and payroll knowledge and technical Workday expertise. | — | 0 |
| Senior Workday HRIS Analyst Senior Workday HRIS Analyst with 6+ years of experience configuring Workday Compensation and Payroll modules. The role focuses on enabling scalable, compliant, and globally aligned HR processes, partnering with HR, Total Rewards, and Payroll. Responsibilities include leading design, configuration, enhancement, and support of compensation and payroll processes, managing projects, and troubleshooting system issues. Requires deep functional HR and payroll knowledge and technical Workday expertise. | — | 0 |
| Développeur Sénior Backend Gestionnaire de Paquet Unity | Senior Backend Package Manager Developer, Unity Package Manager Senior Backend Developer for Unity Package Manager, focusing on designing, implementing, and operating backend services and registry components. The role involves improving features, integration with the Unity editor, code quality, and contributing to the next generation of the Unity ecosystem. It requires proficiency in languages like Node.js, C#, or C++, experience with APIs and large-scale systems, and collaboration skills. The position also emphasizes CI/CD, automated testing, and observability. | — | 0 |
| Senior Software Developer Senior Software Developer role at Parsec (a Unity subsidiary) focused on their low-latency game streaming app. Responsibilities include working across UI, encoding/decoding, networking, and input on multiple platforms, deploying code to millions of users, and building cutting-edge gaming technology. Requires strong C programming skills and experience with production C codebases, with familiarity in macOS and Windows desktop application development being a plus. Experience in driver development or the video game industry is also a bonus. | — | 0 |
| Développeuse ou développeur logiciel sénior / Senior Software Developer Senior Software Developer for Parsec, a low-latency, high-performance remote desktop technology subsidiary of Unity, focusing on their game streaming application. The role involves working across UI, encoding/decoding, networking, and input management on multiple platforms, with a strong emphasis on C programming, complex problem-solving, and designing lightweight, performant, modular code. The developer will contribute to cutting-edge video rendering and UDP protocols, determine low-latency solutions, and incorporate customer feedback to improve user experience. | — | 0 |
| Senior Software Engineer Senior Software Engineer at Unity (Parsec) focused on developing and improving a low-latency game streaming application. The role involves working across UI, encoding/decoding, networking, and input on multiple platforms, with a strong emphasis on C codebase development and deploying code to a large user base. The engineer will also mentor others and drive innovation in core technology. | — | 0 |
| Développeuse ou développeur logiciel sénior, Automatisation, Plateforme d’autorisation / Senior Software Engineer, Automation, Authoring Platform Senior Software Engineer role focused on building and scaling automation platforms for RT3D (Real-Time 3D) content creation, including Unity Build Automation and Unity Pipeline Automation. The role involves designing technical architecture for CI/CD, automation, and orchestration, creating flexible workflow features, and evolving core systems like command-line tools and microservices. It also includes mentoring other developers and contributing to Agile environments. | — | 0 |
| Développeuse ou développeur en fiabilité de production / Production Reliability Engineer This role is for a Production Reliability Engineer at Unity, focusing on building and operating a platform used across the company for service deployment and operation. The engineer will tackle complex multi-tenant infrastructure challenges, contribute to cloud infrastructure standardization, and collaborate with development and site reliability teams to improve services and deployment practices. Key responsibilities include managing Kubernetes clusters, implementing policies, cost allocation, SOX compliance, and enhancing platform features like secret management and security. The role requires strong experience in Kubernetes, cloud-native architecture, infrastructure-as-code, and GCP, with a preference for automation, observability, and well-documented systems. | — | 0 |
| Analyste Workday HRIS sénior / Senior Workday HRIS Analyst Senior Workday HRIS Analyst with over 6 years of experience in configuring Workday's Compensation and Payroll modules. This role focuses on implementing scalable, compliant, and globally harmonized processes, acting as a subject matter expert to optimize and support Workday solutions. The analyst will collaborate with HR, Total Rewards, and Payroll teams to deliver stable solutions covering the employee lifecycle, requiring a blend of HR/payroll functional knowledge, deep Workday technical expertise, and the ability to lead complex initiatives. | — | 0 |
| Développeuse ou développeur SDK sénior, Monétisation / Senior SDK Developer, Monetization Senior SDK Developer for Unity's Monetization team, focusing on developing and optimizing the Unity Mediation SDK to help developers monetize and manage player lifecycles. Requires C# and Unity package development experience. | — | 0 |
| Spécialiste des opérations TI / IT Operations Specialist This role provides technical support for macOS and Windows computers, manages ticket queues, maintains internal IT resources, and ensures excellent customer service for internal employees. It involves troubleshooting, potentially automating tasks, and specializing in areas like network security, contributing to the smooth operation of the company's technology infrastructure. | — | 0 |
| Designer(e) de produit Sénior / Senior Product Designer Senior Product Designer for Unity's LiveOps team, focusing on designing tools for game developers to understand player behavior, manage live economies, and optimize monetization in real-time. The role involves creating intuitive and scalable experiences for in-app purchases, live tuning, and operational workflows, balancing power with usability in data-rich interfaces. Responsibilities include user research, system thinking, prototyping, cross-functional collaboration, and contributing to design systems. | — | 0 |
| Senior Manager, UX | — | — |
| Senior Manager, UX | — | — |
| Senior Manager, UX | — | — |
| Développeur(se) logiciel Sénior, Confidentialité et Conformité / Senior Software Engineer, Privacy & Compliance | — | — |