Pipeline Engineer (graphics/3d)

World Labs World Labs · AI Frontier · San Francisco, CA · Post-Training

World Labs is seeking a Pipeline Engineer to build a production-grade web application for 3D Gaussian Splat scene generation, editing, and publishing. This role bridges R&D and frontend, focusing on backend services, APIs, and tooling to integrate research features into a reliable and scalable system. The ideal candidate has a strong pipeline mindset, fluency in the 3D ecosystem, and experience turning prototypes into production-ready systems.

What you'd actually do

  1. Bridge research and product by working closely with both graphics/computer vision researchers and frontend engineers to ship usable features.
  2. Turn standalone Python scripts into clean, production-ready systems with clear inputs, outputs, validations, and failure modes.
  3. Develop backend services, APIs, and tooling that expose complex 3D workflows in a reliable and scalable way.
  4. Assist in integrations across the 3D ecosystem, including asset import/export and format conversion with common DCC tools.

Skills

Required

  • Python
  • packaging
  • typing
  • tooling
  • debugging
  • performance profiling
  • 3D graphics concepts
  • computer vision concepts
  • transforms
  • cameras
  • coordinate systems
  • rendering
  • visual artifact debugging
  • prototypes to production
  • refactoring
  • testing
  • CI/CD
  • versioned artifacts
  • reproducibility
  • backend fundamentals
  • HTTP APIs
  • FastAPI
  • async/concurrency basics
  • cloud deployment
  • service reliability

Nice to have

  • photogrammetry
  • 3D reconstruction
  • Gaussian splat rendering pipelines
  • Blender
  • Maya
  • Houdini
  • Unreal
  • Unity
  • CUDA
  • PyTorch
  • batch/queue systems
  • containerization
  • Docker
  • Kubernetes
  • React
  • VFX pipelines
  • animation pipelines
  • gaming studio pipelines
  • production support mindset
  • documentation
  • tutorials
  • error messages

What the JD emphasized

  • pipeline mindset
  • 3D ecosystem
  • Python
  • 3D graphics and computer vision concepts
  • photogrammetry, 3D reconstruction, or Gaussian splat rendering pipelines
  • Blender, Maya, Houdini, Unreal, or Unity
  • CUDA, PyTorch
  • React-based parameter plumbing

Other signals

  • production-grade web application for 3D Gaussian Splat scene generation, editing, and publishing
  • integrate cutting-edge research features and make them reliable, debuggable, and delightful to use
  • high-ownership, fullstack-but-backend-heavy role
  • turning proof-of-concepts into shipped features that users can rely on
  • making complex, messy systems work smoothly in production and improving them continuously