Software Engineer, Ar, Level 4

Snap Snap · Consumer · Los Angeles, CA +1

Software Engineer, AR, Level 4 at Snap, focusing on implementing engine and rendering features for AR experiences across Lenses, Games, and Spectacles. The role involves collaborating on new algorithms, working with modern mobile GPUs, researching advanced rendering effects, and optimizing for wearable AR devices.

What you'd actually do

  1. Implement the engine and rendering features used across Lenses, Games, Spectacles.
  2. Collaborate with rendering and core engineers to incorporate new algorithms into the Lens engine
  3. Work on the 3D engine and advanced algorithms utilizing the cutting edge capabilities of modern mobile GPUs
  4. Research advanced rendering effects to adopt for mobile GPUs and perform as efficiently as possible
  5. Work on optimization of rendering algorithms for wearable AR devices to achieve best performance leveraging your deep knowledge of rendering techniques, GPU hardware and profilers.

Skills

Required

  • Strong 3D math and trigonometry skills
  • Strong computer science fundamentals and C++ coding skills
  • Proven knowledge of software and hardware rendering pipeline (Mobile, Console or PC)
  • Excellent verbal and written communication skills, with high attention to detail
  • Ability to prioritize tasks and work independently
  • BS in a technical field such as computer science or equivalent years of experience
  • 2+ years of post-Bachelor’s software development experience; or Master’s degree in a technical field + 1+ year of post-grad software development experience; or PhD in a relevant technical field
  • Industry C++ development experience

Nice to have

  • Experience with OpenGL, Metal, Vulkan, or DirectX APIs
  • Experience with GLSL, MSL, HLSL, Compute shaders
  • Experience in optimization for mobile/console GPUs
  • Experience in creating rendering engines
  • Experience in creating unique/custom graphics algorithms and techniques
  • Experience with PBR
  • Personal 3D rendering related projects

What the JD emphasized

  • cutting edge capabilities of modern mobile GPUs
  • optimization of rendering algorithms for wearable AR devices
  • deep knowledge of rendering techniques, GPU hardware and profilers